Areas
28 changes in this update

Added

12 changes
On Foot
  • Get out anywhere - Step out of your car on any road, bridge or mountain pass and walk wherever you like

  • Call your car - Wandered off? Call your car from the pause menu and it waits for you at the nearest roadside

  • Back on the road - Fall into the sea or off a ledge and you are back on the last road you stood on

  • Traffic sees you - Traffic and rivals brake, steer around you and honk; get hit and you go down as a ragdoll the whole lobby sees

  • Map on foot - The minimap and the big map show you and the car you left behind

Online
  • Live events - Every ~10 minutes the lobby is called to a speed camera, a drift zone, a course or a near-miss run for 3 to 5 minutes, and a good result pays as much as a duel

  • Events solo - Driving alone? You race the 3 nearest players of your car's class from the world board

  • Workshop - Share your liveries and tunes and try on what other players made for your car: hold to put it on, missing parts are bought in one go

  • Who can hit you - New lobby setting: nobody, friends or everyone can knock people on foot down

Garage
  • Tune presets - Three presets per car, each with its own parts and full setup; switch with 1, 2, 3 or Y on a pad, and parts you own work in all of them

World
  • Distant traffic - At night you see traffic headlights and tail lights up to 3 km away, and the cars themselves up to 2.5 km

  • Lights in fog - Headlights, tail lights and tunnel lamps glow in fog and rain

Improved

5 changes
Garage
  • Part prices - Parts now cost what they do: a tier 1 turbo kit is 10k, a welded diff 4k, and a full build costs about the same as before

  • Welded diff first - The diff ladder now starts with the weld: weld, 1-way, 1.5-way, adjustable. Already own an LSD? The weld is yours for free

  • Custom colour - Pick "custom" and the hue, saturation and brightness bars open right next to it

World
  • Light and shade - Forest roads, cuttings and valleys now sit in shade, and your car no longer glows under bridges and trees

Performance
  • Fewer hitches with rivals - Cars around you load once a session instead of every ~40 seconds, so the runs of 20-30 ms frames are gone above the Low preset

Fixed

11 changes
Online
  • Lagging host - After the host's game froze, their car could ram you or teleport through you; now it passes through you until it catches up

  • Frozen screen - When the host's connection slowed down, everything on a guest's screen could freeze and then jump ahead

  • Other players' ride height - Other players' lowered cars sat lower than they were set, with the wheels hanging above the road

World
  • Winter highways - In winter, light squares of slush lay along the highways, with a chain of diamonds on the shoulder

  • Slush at overpasses - Overpasses left stripes of slush across the road below them, and the road below left stripes on the bridge

  • Grass through asphalt - Grass flickered through the asphalt on some slip roads

  • Distant traffic - Cars far ahead sat sunk into the road and jumped up as they came close

Driving
  • Guardrails - Hitting a guardrail at a shallow angle could throw your car back across the road; now the bounce is three times softer

Cars
  • Car through you - A car's lamps and spoiler could show through your character standing next to it

  • Black windows on wheels - Dark window shapes could stick to a car's wheels

  • Lights on foot - F and the indicator keys switched your parked car's lights while you walked, and a parked car could stand with its reversing lights on

Areas
15 changes in this update

Added

5 changes
Sound
  • Crash sounds - every hit has its own weight now: light taps, solid knocks and heavy smashes, all from real recordings, and the sound travels with your car

  • Scraping - slide along a wall or a rail and the grind lasts as long as the contact, then fades out as you pull away

Cars
  • Sparks and debris - hits throw sparks and shards of plastic, lights and glass, and kick up dust

Racing
  • Tuned rivals - the fastest street racers now fit parts to their cars (boost, aero, grip) when your build is too fast for them

  • Tougher top tier - rivals keep getting faster past the old skill limit, so long winning streaks at the top finally meet a fight

Improved

7 changes
Racing
  • Drift zones - start a run from any gate, in either direction; your score, lap progress and best show live in the corner while you slide

Performance
  • Smaller download - 251 MB less to download; roads and ground are packed tighter, the island is exactly the same

  • Faster loading - from launch to your car in 46-49 s instead of 54-59; getting back onto the island after a session ends takes 10-11 s instead of 15-16

  • Smoother traffic - cars appearing around you no longer freeze the game: 136-188 ms hitches are down to 18-36 ms

  • Liveries - a car with a livery shows up without a hitch: 28-44 ms instead of 199-277

  • Less memory - 64 MB less video memory on every preset, 170-225 MB less RAM after loading

  • Low preset - new players on Low get about 65 fps instead of 59 on a GTX 1650-class card: weather and car reflections start on Low, distant trees switch to far models sooner, the map takes 128 MB less video memory; settings you already picked stay yours

Fixed

3 changes
Sound
  • Crashes - sounded the same at 40 km/h as at 200, and a scrape was one short sound however long you slid

Racing
  • Drift zones - a run only started at the start line and only in the pit-lane direction, so from the paddock you drove almost a full lap with nothing on screen, and the other way never started at all

Tuning
  • Brake kits - fitting the 8-pot kit locked the pedal force and brake bias rows that the 4-pot and 6-pot had opened

Areas
24 changes in this update

Added

21 changes
Racing
  • Time trials - 7 timed runs are back on the island: Touge Downhill, Touge Hillclimb, Kanjo Loop, Coast Ring, Onsen Kaido, gimba and the Quarter Mile. Cross a start line and the clock is already running

  • Ghost splits - every gate shows how far you are ahead of or behind your best, with the whole track drawn as a bar under the clock

  • Run finish - your time, the gap to your record and your payout land in the middle of the screen

  • Speed cameras - 6 cameras on the Kanjo and the coast road flash anyone doing over 100 km/h. Your top speed through each one is a record

  • Drift zones - 3 tracks in the drift park by Kannon temple: Minami, Kita and Higashi. Every lap is scored, and a crash burns the combo you were carrying

  • Leaderboards - a new page in the pause menu for every run, camera and zone: World, your Class, your Car and Friends. The top 10 and the drivers right around you

  • Achievements - 13 new for time trials, speed cameras and drift zones, from your first flash to 300 km/h past a camera

Map
  • Run icons - time trials, cameras and drift zones each get their own icon, filled in once you hold a record. Point at one to see its length, your record, the world best and your place

  • Straight to the leaderboard - click a run on the map to open its leaderboard. Back returns you to the map exactly where you were

  • Waypoint on anything - right-click a run, camera or zone to put your waypoint on its start

  • Waypoint beam - your waypoint stands in the world as a column of light with the distance to it

Tuning
  • Tuning menu - its own entry in the pause menu, with tabs for Engine, ECU, Gearing, Diff, Suspension, Brakes and Aero

  • ECU map - reshape the torque curve column by column, every thousand rpm. Push the top end up and the low end pays for it

  • Every gear - set each gear on its own and see the speed it tops out at

  • Cam gears - a new engine part. Advance the cams for low-end pull, retard them to move the power up to the limiter

  • Boost, launch, aero, torque split - boost pressure with the intercooler, launch control revs with the ECU remap, aero balance, and the front/rear split on all-wheel drive

  • Tyre pressure - set front and rear separately

  • Tuning cards - every setting shows what it changes: speed, acceleration, launch, handling, stability, grip, braking

  • Locked settings - every setting is listed before you own the part, with the part that opens it

Garage
  • Animal trophies - animal stickers are earned now: flatten one on the road to stick it, and stick as many as you've flattened

Sound
  • New music - Tokimeki and No Plans join the day station

Improved

2 changes
Tuning
  • Overrun pops - now tuned on the ECU instead of bought with an exhaust: get the ECU remap and dial them from off to full. Exhausts still change how the engine sounds

Interface
  • Waypoint - on the map and the minimap it is now a small column of light, matching the one in the world, and draws above other players

Fixed

1 change
Performance
  • AMD crash - some AMD cards (RX 6600 XT) could crash shortly after loading into the island

Areas
13 changes in this update

Added

12 changes
World
  • Winter - the whole island is under snow until the end of February: ground, trees, roofs, guardrails and rocks

  • Snowfall - snow instead of rain all winter, the flakes lit up by your headlights

  • Winter roads - slush and packed snow along the edges, dark wet wheel tracks down the middle, plough banks along the verges

  • Winter sun - the sun sits lower, mornings come later and evenings earlier

  • Bare trees - the oaks drop their leaves for the winter

Driving
  • Snow banks - drive into a plough bank and it bursts into snow; the gap you made stays

  • Ruts - your tyres press tracks into the snow

  • Snow spray - on snow your tyres throw up snow and powder, not smoke

Cars
  • Snow on cars - snow builds up on your car and wheels, tears off the roof when you launch and shakes off on a jump

  • Parked cars - cars at the parking areas stand under snow, the bonnet melted clear by a warm engine

Jobs
  • Winter jobs - a fifth daily all winter and a winter weekly: break through snow banks, drive on snow, top speed on snow

Sound
  • Tyres on snow - their own rolling and skid sounds

Improved

1 change
Performance
  • Tyre smoke - smoke and snow dust are now drawn on the GPU: a burnout no longer costs frame rate

Areas
14 changes in this update

Added

7 changes
Driving
  • Free camera - The mouse camera from the first game is back, rebuilt from scratch: move the mouse to look around your car, no button needed. Double-tap Alt or turn it on in Settings

  • Shifting in automatic - The shift buttons now work in automatic too: pick your gear for a corner and the gearbox takes over again a few seconds later

Online
  • Tandem bonus - Drift side by side with another player and your multiplier climbs every two seconds

  • Faces on the minimap - Other players show up as their Steam avatar with an arrow. Friends get a ring, and anyone out of range sits on the edge pointing the way

  • Steam profiles - Open any player's Steam profile from the Players page: click their face, right-click their row or press Y

World
  • Breakable signs - Road signs, chevrons and roadside posts fall over when you hit them, and everyone in the lobby sees it

Interface
  • Big minimap - Press Z for a large flat minimap that shows 2.5 times as far, and keep driving while you look

Improved

5 changes
Driving
  • Drift payouts - A linked combo now pays out as one big sum when the multiplier runs out, not in pieces

  • Camera distance - The mouse wheel moves the chase camera closer or further away. Field of view stays in Settings

Interface
  • Minimap at night - The minimap follows the time of day: darker at night, with the roads standing out

  • Players page - Every driver has their Steam avatar next to their name

Sound
  • Music - The music no longer cuts in and out when you drift at low speed

Fixed

2 changes
Driving
  • The camera went back to the default view after a respawn or a car change

Online
  • The camera could jump into the car and flicker when another player rode with you

Areas
15 changes in this update

Added

7 changes
Online
  • Get out - stop at a parking area and press E to step out and walk around in your s&box avatar; E by your car gets you back in

  • Ride along - walk up to a friend's car and press E at any door

  • Drop off - the driver lets passengers out from the pause menu, and "Back to my car" takes you home from anywhere

  • Proximity voice - hold V to talk to the players around you: 15 m on foot, 30 m from a car, muffled through the cabin

  • Walk up to a car - its plate shows whose it is, the model, its class and horsepower

Cars
  • Drivers - your car and every player's car now have a driver at the wheel, and you see your friends sitting in the seats

Sound
  • Voices - their own volume slider in the sound settings

Improved

5 changes
Sound
  • Tyres on grass - grass sounds like grass now, on other players' cars too

  • Tyre squeal - follows how fast you slide: everyday corners are quieter, drifts sound the same

  • Road roar - comes only from wheels on asphalt

Racing
  • Rivals - once you are past their skill level they stop holding back and fight for the win

Garage
  • Stettler Falke S - the exhaust tips follow the bumper you fit

Fixed

3 changes
Online
  • A friend's car could freeze in place on your screen while they kept driving

Garage
  • The 16 aftermarket rims had matte and gloss swapped in places

Driving
  • The grass verge counted as asphalt - it sounded like asphalt and left white tyre smoke

Areas
27 changes in this update

Added

10 changes
Driving
  • Driving pays - every kilometre on the road now earns RC, and the faster you go, the more it pays

  • Odometer - every car in your garage counts its own kilometres

Racing
  • Rivals that learn you - duels quietly adapt to how you drive

  • Side-by-side starts - you and your rival roll up level before the go, no more starting forty metres behind

World
  • A real start - the camera flies down to your car, you turn the key and hear the starter crank before the engine catches

  • Pick your first car - new drivers choose one of three cars parked at the PA

Online
  • Cars collide online - trade paint with other players

Jobs
  • Pin a job - choose which task stays in the corner of your screen

  • Distance jobs - a daily "Drive 16 km" and a weekly "Drive 160 km" for those who just like to cruise

Achievements
  • Nine new achievements - for distance driven, duel wins, a high-mileage car, finishing the tutorial and a ten-car garage

Improved

8 changes
Racing
  • Fair rivals - every rival is matched to your car's real top speed, so "Even" really means even

Achievements
  • Every achievement has its own icon

Garage
  • Lower prices - cars cost 40-60 % less, and the price now follows how the car drives: a Laurel is no longer priced like a supercar

  • Cheaper parts - upgrades cost 40-60 % less, tier 1 parts start at 6 000

  • Cheaper garage slots - an extra slot now starts at 500 000

  • Clear stage locks - a locked stage now tells you to earn more in that car instead of showing a bare number

Traffic
  • Smoother busy roads - distant traffic no longer runs full physics, about 3 ms less per frame on a crowded ring

  • Cleaner traffic at a distance - no more square wheels or white stripes along far-away cars

Fixed

9 changes
Racing
  • Rivals pulled away like rockets on the straight with gearing and power no stock car of their class had

  • Any touch with a rival cost you two segments, even when the rival hit you

  • The tutorial's duel could be all but impossible to win for slower drivers - it now always ends in your favour

Jobs
  • "Win 2 in a row" carried a streak over from the day before and could finish with a single win

  • Leaving a player duel by respawning counted as a win for the other driver

  • The seeker bot offered a race every few seconds instead of every 15

  • A daily asked for oncoming near misses that only worked on the wrong side of the road - it is now a distance job

Achievements
  • Rank 5 asked for 500 000 instead of the real rank 5, and Sideways asked for a drift worth five times more than drifting pays now

Cars
  • Altezza, Laurel C35 and GS430 cut through the air like supercars and were far too fast on the straight

Areas
10 changes in this update

Added

3 changes
Interface
  • Rear-view mirror - press R or d-pad down and see who's closing in behind you, live

  • Pick your mirror - a live picture, or a lights-only mode that shows just the headlights behind you on slower PCs (Graphics settings)

  • Your money on screen - your balance sits top right while you drive and rolls up as you earn

Improved

3 changes
Interface
  • Cleaner controls - the door, bonnet and boot keys that never did anything are gone

Driving
  • Slide along the rails - scrape a guardrail or a concrete barrier and keep going: 120 km/h in, still 111 km/h after 60 metres of steel

  • Steady cockpit - turn Live camera off and the in-car view stops swaying too

Fixed

4 changes
Interface
  • Opening Settings with Enter or A could change a setting by itself - like switching the gearbox to manual

  • Closing the pause menu with B on a gamepad could shift up a gear

Driving
  • Touching another car could launch yours into the air

World
  • Tunnels could flash bright white ahead of you at high speed

Areas
23 changes in this update

Added

12 changes
Jobs
  • Always something to chase - jobs show you what to do next and pay you for it

  • Learn the ropes, get paid - 8 first goals take you from your first 150 km/h all the way to your second car

  • Daily and weekly jobs - three fresh ones every day and a big one every week, the same for every player

  • Jobs page in the pause menu - see what's left and when the next ones drop

  • Rivals come to you - when it's time for your first duel, one tracks you down on the road; flash back and race

Garage
  • Tune any car your way - toe and tyre pressure right from the start

  • Move the weight around - shift the balance and set how low it sits with the new battery relocation part

  • More steering lock - fit the angle kit and dial in the lock for your drift build

  • Garage lights at night - your car under a lamp after dark

Sound
  • A soundtrack that drives with you - silence when you stop, the beat kicks in as you pick up speed

  • Chill music in the garage - laid-back tracks while you build

Interface
  • Zoom the chase camera - scroll the mouse wheel to pull in close or show more of the road

Improved

9 changes
Jobs
  • Your progress counts - already own a second car or a part? Those tutorial steps are done

Garage
  • Stack every part - both parts of each stage go on together, and a fully built car makes up to three times the power

  • Turbos with character - big turbos hit late and hard, twin-scroll spools up quick, and turbo kits now have real lag

  • See the difference - upgrade cards show quarter-mile times and how fast your turbo spools

  • A roll cage that pays off - a stiffer chassis with no extra weight

  • Everything you bought stays yours - parts that did the same job were merged and carried over

Sound
  • Quieter rain - a storm no longer drowns everything out

  • Music volume is back in settings

Performance
  • Lighter on your graphics card - trees, grass and maps use about 300 MB less video memory

Fixed

2 changes
Garage
  • No more hitch when swapping wheels or parts

Performance
  • No more freeze when opening the car list

Areas
36 changes in this update

Added

25 changes
World
  • An open island - 8 by 8 km and 117 km of road: an expressway loop, a mountain pass, coast roads, villages and a harbour town

  • Places worth the drive - a race circuit, a drag strip, a dam, an onsen village, a fishing harbour and lookouts over the sea

  • Day and night - a full day takes 48 minutes, and after dark street lights, windows and headlights come on by themselves

  • Weather - clouds, rain, thunderstorms and fog, the same for everyone in the session; rain leaves puddles and spray on the road

  • Traffic - cars keep left on every road, and you choose how busy it gets

Racing
  • Rivals in traffic - flash your lights twice beside one to call them out; their bar drains as they fall behind, and the winner takes the money

  • Duels with other players - the same flash and the same bars, played for bragging rights

  • Money for driving well - drifts, near misses past traffic and won duels all pay

Cars
  • 42 cars in the showroom - from a delivery van to a 9.1 million supercar, with JDM legends in between

  • 38 engines - each with its own voice

  • Several of the same car - buy another copy and give each its own build

  • Lights that work - headlights light the road, pop-ups flip up, turn signals blink and dashboards glow at night

Garage
  • Upgrades in 9 slots, 4 stages each - a full stage 4 build doubles the power

  • Body kits on their own shelves - bumpers, spoilers, grilles, intercoolers, exhaust tips and more

  • A livery editor - 531 shapes, 37 fonts and up to 3000 stickers on one car

  • Neon underglow - it flickers to life like real tubes

  • The car answers back - it squats on its springs as parts go on, and paint hisses from a spray can

Online
  • Every drive is online - friends can join your island at any time through s&box

  • Players page in the pause menu - who is on the island, what they drive and how far away they are

  • Shared traffic - everyone in the session sees the same cars in the same places

Interface
  • Straight into the driver's seat - no menus, the game opens with you parked and ready

  • Menus that sound like a car - an indicator relay ticks as you move, the handbrake clicks the pause menu open, central locking seals a purchase

  • A minimap and a full map of the island - press M

  • Steering wheels with force feedback - through Steering Hub

  • Six languages - English, Russian, German, Spanish, Latin American Spanish and Brazilian Portuguese

Improved

4 changes
Garage
  • Upgrades show what they change - green when it gets better, red when it gets worse

  • The car list shows your build - power, mass and class with your parts fitted

Performance
  • Smoother on busy roads - fewer hitches in traffic, near tunnels and at night among other cars

  • Lighter on your PC - every car draws in fewer pieces, and only your own headlights cast shadows

Fixed

7 changes
Online
  • Joining a session could show a black screen with only lightning on it

  • Other players' neon showed up as a checkered error box

Driving
  • Brushing a guardrail at 300 km/h could throw the car far out to sea

  • Racing a strong rival emptied the road of traffic - cars now show up ahead of whoever leads

  • Barriers and roadside props flashed flat light blue

  • On ultrawide screens the camera sat too close - wider screens now see more at the sides

  • Swinging the camera around warped the sound of every car nearby

Areas
13 changes in this update

Added

4 changes
Speed
  • Wind and tyre roar that build as you go faster - a rush outside the car, a low rumble from the cockpit

  • The world streaks past when you push on, while the car stays sharp in the middle of the screen

Exhaust
  • Loud pipes crackle on a trailing throttle - stock stays quiet, the loudest ones spit the most

  • The flame shows what you heard: a short lick for a crackle, a long one for a bang

Improved

5 changes
Exhaust
  • All seven engines had their pops and bangs baked again - they snap now instead of thumping

  • Every engine cracks in its own voice, from a deep bark to a sharp snap

  • The flame sits on the tailpipe and lights up the back of the car instead of the whole street

Ghost
  • The ghost is a clean white outline of your car now, so you can read the corner through it

  • It steps out of the way when it is right under your nose and comes back as it pulls away

Fixed

4 changes
Exhaust
  • The backfires baked for each engine never played - every car used the same canned pop. Each engine sounds like itself now

  • The Tsukiyo Hachi fired its flames and smoke from the middle of the car instead of the exhaust

Ghost
  • The ghost stuttered on fast machines - it moves smoothly now

  • Its wheels spun backwards at speed

Areas
6 changes in this update

Added

2 changes
Steering wheel
  • Settings has a "steering wheel" group: the wheel itself, Force 0-200%, Clutch, and Gear lever. Until now the only way to switch a wheel on was a console command

  • The wheel row reports the live state of the link — no hub, no wheel picked, not calibrated, muted, or the wheel's name and its degrees of rotation

Improved

2 changes
Steering wheel
  • Force feedback no longer arrives in spikes: the effect is updated live instead of being stopped and restarted up to a thousand times a second, and force is interpolated across the 20 ms physics tick

Localisation
  • The upgrade dial gives up 3.8% of its size instead of clipping a long family name - DRIVETRAIN is 178 px in English and 250 in German

Fixed

2 changes
Steering wheel
  • An automatic gearbox with a wheel attached sat in neutral forever. The pedals now follow the gearbox, not the device: in automatic they work the way they do on a pad (hold the brake at a standstill for reverse, throttle to go forward again), in manual the lever picks the direction and the brake pedal stays a brake in reverse

UI
  • The name over another player's car had a grey slab behind it