Get out anywhere - Step out of your car on any road, bridge or mountain pass and walk wherever you like
Call your car - Wandered off? Call your car from the pause menu and it waits for you at the nearest roadside
Back on the road - Fall into the sea or off a ledge and you are back on the last road you stood on
Traffic sees you - Traffic and rivals brake, steer around you and honk; get hit and you go down as a ragdoll the whole lobby sees
Map on foot - The minimap and the big map show you and the car you left behind
Live events - Every ~10 minutes the lobby is called to a speed camera, a drift zone, a course or a near-miss run for 3 to 5 minutes, and a good result pays as much as a duel
Events solo - Driving alone? You race the 3 nearest players of your car's class from the world board
Workshop - Share your liveries and tunes and try on what other players made for your car: hold to put it on, missing parts are bought in one go
Who can hit you - New lobby setting: nobody, friends or everyone can knock people on foot down
Tune presets - Three presets per car, each with its own parts and full setup; switch with 1, 2, 3 or Y on a pad, and parts you own work in all of them
Distant traffic - At night you see traffic headlights and tail lights up to 3 km away, and the cars themselves up to 2.5 km
Lights in fog - Headlights, tail lights and tunnel lamps glow in fog and rain
Part prices - Parts now cost what they do: a tier 1 turbo kit is 10k, a welded diff 4k, and a full build costs about the same as before
Welded diff first - The diff ladder now starts with the weld: weld, 1-way, 1.5-way, adjustable. Already own an LSD? The weld is yours for free
Custom colour - Pick "custom" and the hue, saturation and brightness bars open right next to it
Light and shade - Forest roads, cuttings and valleys now sit in shade, and your car no longer glows under bridges and trees
Fewer hitches with rivals - Cars around you load once a session instead of every ~40 seconds, so the runs of 20-30 ms frames are gone above the Low preset
Lagging host - After the host's game froze, their car could ram you or teleport through you; now it passes through you until it catches up
Frozen screen - When the host's connection slowed down, everything on a guest's screen could freeze and then jump ahead
Other players' ride height - Other players' lowered cars sat lower than they were set, with the wheels hanging above the road
Winter highways - In winter, light squares of slush lay along the highways, with a chain of diamonds on the shoulder
Slush at overpasses - Overpasses left stripes of slush across the road below them, and the road below left stripes on the bridge
Grass through asphalt - Grass flickered through the asphalt on some slip roads
Distant traffic - Cars far ahead sat sunk into the road and jumped up as they came close
Guardrails - Hitting a guardrail at a shallow angle could throw your car back across the road; now the bounce is three times softer
Car through you - A car's lamps and spoiler could show through your character standing next to it
Black windows on wheels - Dark window shapes could stick to a car's wheels
Lights on foot - F and the indicator keys switched your parked car's lights while you walked, and a parked car could stand with its reversing lights on
Crash sounds - every hit has its own weight now: light taps, solid knocks and heavy smashes, all from real recordings, and the sound travels with your car
Scraping - slide along a wall or a rail and the grind lasts as long as the contact, then fades out as you pull away
Sparks and debris - hits throw sparks and shards of plastic, lights and glass, and kick up dust
Tuned rivals - the fastest street racers now fit parts to their cars (boost, aero, grip) when your build is too fast for them
Tougher top tier - rivals keep getting faster past the old skill limit, so long winning streaks at the top finally meet a fight
Drift zones - start a run from any gate, in either direction; your score, lap progress and best show live in the corner while you slide
Smaller download - 251 MB less to download; roads and ground are packed tighter, the island is exactly the same
Faster loading - from launch to your car in 46-49 s instead of 54-59; getting back onto the island after a session ends takes 10-11 s instead of 15-16
Smoother traffic - cars appearing around you no longer freeze the game: 136-188 ms hitches are down to 18-36 ms
Liveries - a car with a livery shows up without a hitch: 28-44 ms instead of 199-277
Less memory - 64 MB less video memory on every preset, 170-225 MB less RAM after loading
Low preset - new players on Low get about 65 fps instead of 59 on a GTX 1650-class card: weather and car reflections start on Low, distant trees switch to far models sooner, the map takes 128 MB less video memory; settings you already picked stay yours
Crashes - sounded the same at 40 km/h as at 200, and a scrape was one short sound however long you slid
Drift zones - a run only started at the start line and only in the pit-lane direction, so from the paddock you drove almost a full lap with nothing on screen, and the other way never started at all
Brake kits - fitting the 8-pot kit locked the pedal force and brake bias rows that the 4-pot and 6-pot had opened
Time trials - 7 timed runs are back on the island: Touge Downhill, Touge Hillclimb, Kanjo Loop, Coast Ring, Onsen Kaido, gimba and the Quarter Mile. Cross a start line and the clock is already running
Ghost splits - every gate shows how far you are ahead of or behind your best, with the whole track drawn as a bar under the clock
Run finish - your time, the gap to your record and your payout land in the middle of the screen
Speed cameras - 6 cameras on the Kanjo and the coast road flash anyone doing over 100 km/h. Your top speed through each one is a record
Drift zones - 3 tracks in the drift park by Kannon temple: Minami, Kita and Higashi. Every lap is scored, and a crash burns the combo you were carrying
Leaderboards - a new page in the pause menu for every run, camera and zone: World, your Class, your Car and Friends. The top 10 and the drivers right around you
Achievements - 13 new for time trials, speed cameras and drift zones, from your first flash to 300 km/h past a camera
Run icons - time trials, cameras and drift zones each get their own icon, filled in once you hold a record. Point at one to see its length, your record, the world best and your place
Straight to the leaderboard - click a run on the map to open its leaderboard. Back returns you to the map exactly where you were
Waypoint on anything - right-click a run, camera or zone to put your waypoint on its start
Waypoint beam - your waypoint stands in the world as a column of light with the distance to it
Tuning menu - its own entry in the pause menu, with tabs for Engine, ECU, Gearing, Diff, Suspension, Brakes and Aero
ECU map - reshape the torque curve column by column, every thousand rpm. Push the top end up and the low end pays for it
Every gear - set each gear on its own and see the speed it tops out at
Cam gears - a new engine part. Advance the cams for low-end pull, retard them to move the power up to the limiter
Boost, launch, aero, torque split - boost pressure with the intercooler, launch control revs with the ECU remap, aero balance, and the front/rear split on all-wheel drive
Tyre pressure - set front and rear separately
Tuning cards - every setting shows what it changes: speed, acceleration, launch, handling, stability, grip, braking
Locked settings - every setting is listed before you own the part, with the part that opens it
Animal trophies - animal stickers are earned now: flatten one on the road to stick it, and stick as many as you've flattened
New music - Tokimeki and No Plans join the day station
Overrun pops - now tuned on the ECU instead of bought with an exhaust: get the ECU remap and dial them from off to full. Exhausts still change how the engine sounds
Waypoint - on the map and the minimap it is now a small column of light, matching the one in the world, and draws above other players
AMD crash - some AMD cards (RX 6600 XT) could crash shortly after loading into the island
Winter - the whole island is under snow until the end of February: ground, trees, roofs, guardrails and rocks
Snowfall - snow instead of rain all winter, the flakes lit up by your headlights
Winter roads - slush and packed snow along the edges, dark wet wheel tracks down the middle, plough banks along the verges
Winter sun - the sun sits lower, mornings come later and evenings earlier
Bare trees - the oaks drop their leaves for the winter
Snow banks - drive into a plough bank and it bursts into snow; the gap you made stays
Ruts - your tyres press tracks into the snow
Snow spray - on snow your tyres throw up snow and powder, not smoke
Snow on cars - snow builds up on your car and wheels, tears off the roof when you launch and shakes off on a jump
Parked cars - cars at the parking areas stand under snow, the bonnet melted clear by a warm engine
Winter jobs - a fifth daily all winter and a winter weekly: break through snow banks, drive on snow, top speed on snow
Tyres on snow - their own rolling and skid sounds
Tyre smoke - smoke and snow dust are now drawn on the GPU: a burnout no longer costs frame rate
Free camera - The mouse camera from the first game is back, rebuilt from scratch: move the mouse to look around your car, no button needed. Double-tap Alt or turn it on in Settings
Shifting in automatic - The shift buttons now work in automatic too: pick your gear for a corner and the gearbox takes over again a few seconds later
Tandem bonus - Drift side by side with another player and your multiplier climbs every two seconds
Faces on the minimap - Other players show up as their Steam avatar with an arrow. Friends get a ring, and anyone out of range sits on the edge pointing the way
Steam profiles - Open any player's Steam profile from the Players page: click their face, right-click their row or press Y
Breakable signs - Road signs, chevrons and roadside posts fall over when you hit them, and everyone in the lobby sees it
Big minimap - Press Z for a large flat minimap that shows 2.5 times as far, and keep driving while you look
Drift payouts - A linked combo now pays out as one big sum when the multiplier runs out, not in pieces
Camera distance - The mouse wheel moves the chase camera closer or further away. Field of view stays in Settings
Minimap at night - The minimap follows the time of day: darker at night, with the roads standing out
Players page - Every driver has their Steam avatar next to their name
Music - The music no longer cuts in and out when you drift at low speed
The camera went back to the default view after a respawn or a car change
The camera could jump into the car and flicker when another player rode with you
Get out - stop at a parking area and press E to step out and walk around in your s&box avatar; E by your car gets you back in
Ride along - walk up to a friend's car and press E at any door
Drop off - the driver lets passengers out from the pause menu, and "Back to my car" takes you home from anywhere
Proximity voice - hold V to talk to the players around you: 15 m on foot, 30 m from a car, muffled through the cabin
Walk up to a car - its plate shows whose it is, the model, its class and horsepower
Drivers - your car and every player's car now have a driver at the wheel, and you see your friends sitting in the seats
Voices - their own volume slider in the sound settings
Tyres on grass - grass sounds like grass now, on other players' cars too
Tyre squeal - follows how fast you slide: everyday corners are quieter, drifts sound the same
Road roar - comes only from wheels on asphalt
Rivals - once you are past their skill level they stop holding back and fight for the win
Stettler Falke S - the exhaust tips follow the bumper you fit
A friend's car could freeze in place on your screen while they kept driving
The 16 aftermarket rims had matte and gloss swapped in places
The grass verge counted as asphalt - it sounded like asphalt and left white tyre smoke
Driving pays - every kilometre on the road now earns RC, and the faster you go, the more it pays
Odometer - every car in your garage counts its own kilometres
Rivals that learn you - duels quietly adapt to how you drive
Side-by-side starts - you and your rival roll up level before the go, no more starting forty metres behind
A real start - the camera flies down to your car, you turn the key and hear the starter crank before the engine catches
Pick your first car - new drivers choose one of three cars parked at the PA
Cars collide online - trade paint with other players
Pin a job - choose which task stays in the corner of your screen
Distance jobs - a daily "Drive 16 km" and a weekly "Drive 160 km" for those who just like to cruise
Nine new achievements - for distance driven, duel wins, a high-mileage car, finishing the tutorial and a ten-car garage
Fair rivals - every rival is matched to your car's real top speed, so "Even" really means even
Every achievement has its own icon
Lower prices - cars cost 40-60 % less, and the price now follows how the car drives: a Laurel is no longer priced like a supercar
Cheaper parts - upgrades cost 40-60 % less, tier 1 parts start at 6 000
Cheaper garage slots - an extra slot now starts at 500 000
Clear stage locks - a locked stage now tells you to earn more in that car instead of showing a bare number
Smoother busy roads - distant traffic no longer runs full physics, about 3 ms less per frame on a crowded ring
Cleaner traffic at a distance - no more square wheels or white stripes along far-away cars
Rivals pulled away like rockets on the straight with gearing and power no stock car of their class had
Any touch with a rival cost you two segments, even when the rival hit you
The tutorial's duel could be all but impossible to win for slower drivers - it now always ends in your favour
"Win 2 in a row" carried a streak over from the day before and could finish with a single win
Leaving a player duel by respawning counted as a win for the other driver
The seeker bot offered a race every few seconds instead of every 15
A daily asked for oncoming near misses that only worked on the wrong side of the road - it is now a distance job
Rank 5 asked for 500 000 instead of the real rank 5, and Sideways asked for a drift worth five times more than drifting pays now
Altezza, Laurel C35 and GS430 cut through the air like supercars and were far too fast on the straight
Rear-view mirror - press R or d-pad down and see who's closing in behind you, live
Pick your mirror - a live picture, or a lights-only mode that shows just the headlights behind you on slower PCs (Graphics settings)
Your money on screen - your balance sits top right while you drive and rolls up as you earn
Cleaner controls - the door, bonnet and boot keys that never did anything are gone
Slide along the rails - scrape a guardrail or a concrete barrier and keep going: 120 km/h in, still 111 km/h after 60 metres of steel
Steady cockpit - turn Live camera off and the in-car view stops swaying too
Opening Settings with Enter or A could change a setting by itself - like switching the gearbox to manual
Closing the pause menu with B on a gamepad could shift up a gear
Touching another car could launch yours into the air
Tunnels could flash bright white ahead of you at high speed
Always something to chase - jobs show you what to do next and pay you for it
Learn the ropes, get paid - 8 first goals take you from your first 150 km/h all the way to your second car
Daily and weekly jobs - three fresh ones every day and a big one every week, the same for every player
Jobs page in the pause menu - see what's left and when the next ones drop
Rivals come to you - when it's time for your first duel, one tracks you down on the road; flash back and race
Tune any car your way - toe and tyre pressure right from the start
Move the weight around - shift the balance and set how low it sits with the new battery relocation part
More steering lock - fit the angle kit and dial in the lock for your drift build
Garage lights at night - your car under a lamp after dark
A soundtrack that drives with you - silence when you stop, the beat kicks in as you pick up speed
Chill music in the garage - laid-back tracks while you build
Zoom the chase camera - scroll the mouse wheel to pull in close or show more of the road
Your progress counts - already own a second car or a part? Those tutorial steps are done
Stack every part - both parts of each stage go on together, and a fully built car makes up to three times the power
Turbos with character - big turbos hit late and hard, twin-scroll spools up quick, and turbo kits now have real lag
See the difference - upgrade cards show quarter-mile times and how fast your turbo spools
A roll cage that pays off - a stiffer chassis with no extra weight
Everything you bought stays yours - parts that did the same job were merged and carried over
Quieter rain - a storm no longer drowns everything out
Music volume is back in settings
Lighter on your graphics card - trees, grass and maps use about 300 MB less video memory
No more hitch when swapping wheels or parts
No more freeze when opening the car list
An open island - 8 by 8 km and 117 km of road: an expressway loop, a mountain pass, coast roads, villages and a harbour town
Places worth the drive - a race circuit, a drag strip, a dam, an onsen village, a fishing harbour and lookouts over the sea
Day and night - a full day takes 48 minutes, and after dark street lights, windows and headlights come on by themselves
Weather - clouds, rain, thunderstorms and fog, the same for everyone in the session; rain leaves puddles and spray on the road
Traffic - cars keep left on every road, and you choose how busy it gets
Rivals in traffic - flash your lights twice beside one to call them out; their bar drains as they fall behind, and the winner takes the money
Duels with other players - the same flash and the same bars, played for bragging rights
Money for driving well - drifts, near misses past traffic and won duels all pay
42 cars in the showroom - from a delivery van to a 9.1 million supercar, with JDM legends in between
38 engines - each with its own voice
Several of the same car - buy another copy and give each its own build
Lights that work - headlights light the road, pop-ups flip up, turn signals blink and dashboards glow at night
Upgrades in 9 slots, 4 stages each - a full stage 4 build doubles the power
Body kits on their own shelves - bumpers, spoilers, grilles, intercoolers, exhaust tips and more
A livery editor - 531 shapes, 37 fonts and up to 3000 stickers on one car
Neon underglow - it flickers to life like real tubes
The car answers back - it squats on its springs as parts go on, and paint hisses from a spray can
Every drive is online - friends can join your island at any time through s&box
Players page in the pause menu - who is on the island, what they drive and how far away they are
Shared traffic - everyone in the session sees the same cars in the same places
Straight into the driver's seat - no menus, the game opens with you parked and ready
Menus that sound like a car - an indicator relay ticks as you move, the handbrake clicks the pause menu open, central locking seals a purchase
A minimap and a full map of the island - press M
Steering wheels with force feedback - through Steering Hub
Six languages - English, Russian, German, Spanish, Latin American Spanish and Brazilian Portuguese
Upgrades show what they change - green when it gets better, red when it gets worse
The car list shows your build - power, mass and class with your parts fitted
Smoother on busy roads - fewer hitches in traffic, near tunnels and at night among other cars
Lighter on your PC - every car draws in fewer pieces, and only your own headlights cast shadows
Joining a session could show a black screen with only lightning on it
Other players' neon showed up as a checkered error box
Brushing a guardrail at 300 km/h could throw the car far out to sea
Racing a strong rival emptied the road of traffic - cars now show up ahead of whoever leads
Barriers and roadside props flashed flat light blue
On ultrawide screens the camera sat too close - wider screens now see more at the sides
Swinging the camera around warped the sound of every car nearby
Wind and tyre roar that build as you go faster - a rush outside the car, a low rumble from the cockpit
The world streaks past when you push on, while the car stays sharp in the middle of the screen
Loud pipes crackle on a trailing throttle - stock stays quiet, the loudest ones spit the most
The flame shows what you heard: a short lick for a crackle, a long one for a bang
All seven engines had their pops and bangs baked again - they snap now instead of thumping
Every engine cracks in its own voice, from a deep bark to a sharp snap
The flame sits on the tailpipe and lights up the back of the car instead of the whole street
The ghost is a clean white outline of your car now, so you can read the corner through it
It steps out of the way when it is right under your nose and comes back as it pulls away
The backfires baked for each engine never played - every car used the same canned pop. Each engine sounds like itself now
The Tsukiyo Hachi fired its flames and smoke from the middle of the car instead of the exhaust
The ghost stuttered on fast machines - it moves smoothly now
Its wheels spun backwards at speed
Settings has a "steering wheel" group: the wheel itself, Force 0-200%, Clutch, and Gear lever. Until now the only way to switch a wheel on was a console command
The wheel row reports the live state of the link — no hub, no wheel picked, not calibrated, muted, or the wheel's name and its degrees of rotation
Force feedback no longer arrives in spikes: the effect is updated live instead of being stopped and restarted up to a thousand times a second, and force is interpolated across the 20 ms physics tick
The upgrade dial gives up 3.8% of its size instead of clipping a long family name - DRIVETRAIN is 178 px in English and 250 in German
An automatic gearbox with a wheel attached sat in neutral forever. The pedals now follow the gearbox, not the device: in automatic they work the way they do on a pad (hold the brake at a standstill for reverse, throttle to go forward again), in manual the lever picks the direction and the brake pedal stays a brake in reverse
The name over another player's car had a grey slab behind it