Smooth Running

2.7.0
8 November 2026
Areas
15 changes in this update

Added

5 changes
Sound
  • Crash sounds - every hit has its own weight now: light taps, solid knocks and heavy smashes, all from real recordings, and the sound travels with your car

  • Scraping - slide along a wall or a rail and the grind lasts as long as the contact, then fades out as you pull away

Cars
  • Sparks and debris - hits throw sparks and shards of plastic, lights and glass, and kick up dust

Racing
  • Tuned rivals - the fastest street racers now fit parts to their cars (boost, aero, grip) when your build is too fast for them

  • Tougher top tier - rivals keep getting faster past the old skill limit, so long winning streaks at the top finally meet a fight

Improved

7 changes
Racing
  • Drift zones - start a run from any gate, in either direction; your score, lap progress and best show live in the corner while you slide

Performance
  • Smaller download - 251 MB less to download; roads and ground are packed tighter, the island is exactly the same

  • Faster loading - from launch to your car in 46-49 s instead of 54-59; getting back onto the island after a session ends takes 10-11 s instead of 15-16

  • Smoother traffic - cars appearing around you no longer freeze the game: 136-188 ms hitches are down to 18-36 ms

  • Liveries - a car with a livery shows up without a hitch: 28-44 ms instead of 199-277

  • Less memory - 64 MB less video memory on every preset, 170-225 MB less RAM after loading

  • Low preset - new players on Low get about 65 fps instead of 59 on a GTX 1650-class card: weather and car reflections start on Low, distant trees switch to far models sooner, the map takes 128 MB less video memory; settings you already picked stay yours

Fixed

3 changes
Sound
  • Crashes - sounded the same at 40 km/h as at 200, and a scrape was one short sound however long you slid

Racing
  • Drift zones - a run only started at the start line and only in the pit-lane direction, so from the paddock you drove almost a full lap with nothing on screen, and the other way never started at all

Tuning
  • Brake kits - fitting the 8-pot kit locked the pedal force and brake bias rows that the 4-pot and 6-pot had opened