Drive to earn

2.3.0
30 October 2026
Areas
27 changes in this update

Added

10 changes
Driving
  • Driving pays - every kilometre on the road now earns RC, and the faster you go, the more it pays

  • Odometer - every car in your garage counts its own kilometres

Racing
  • Rivals that learn you - duels quietly adapt to how you drive

  • Side-by-side starts - you and your rival roll up level before the go, no more starting forty metres behind

World
  • A real start - the camera flies down to your car, you turn the key and hear the starter crank before the engine catches

  • Pick your first car - new drivers choose one of three cars parked at the PA

Online
  • Cars collide online - trade paint with other players

Jobs
  • Pin a job - choose which task stays in the corner of your screen

  • Distance jobs - a daily "Drive 16 km" and a weekly "Drive 160 km" for those who just like to cruise

Achievements
  • Nine new achievements - for distance driven, duel wins, a high-mileage car, finishing the tutorial and a ten-car garage

Improved

8 changes
Racing
  • Fair rivals - every rival is matched to your car's real top speed, so "Even" really means even

Achievements
  • Every achievement has its own icon

Garage
  • Lower prices - cars cost 40-60 % less, and the price now follows how the car drives: a Laurel is no longer priced like a supercar

  • Cheaper parts - upgrades cost 40-60 % less, tier 1 parts start at 6 000

  • Cheaper garage slots - an extra slot now starts at 500 000

  • Clear stage locks - a locked stage now tells you to earn more in that car instead of showing a bare number

Traffic
  • Smoother busy roads - distant traffic no longer runs full physics, about 3 ms less per frame on a crowded ring

  • Cleaner traffic at a distance - no more square wheels or white stripes along far-away cars

Fixed

9 changes
Racing
  • Rivals pulled away like rockets on the straight with gearing and power no stock car of their class had

  • Any touch with a rival cost you two segments, even when the rival hit you

  • The tutorial's duel could be all but impossible to win for slower drivers - it now always ends in your favour

Jobs
  • "Win 2 in a row" carried a streak over from the day before and could finish with a single win

  • Leaving a player duel by respawning counted as a win for the other driver

  • The seeker bot offered a race every few seconds instead of every 15

  • A daily asked for oncoming near misses that only worked on the wrong side of the road - it is now a distance job

Achievements
  • Rank 5 asked for 500 000 instead of the real rank 5, and Sideways asked for a drift worth five times more than drifting pays now

Cars
  • Altezza, Laurel C35 and GS430 cut through the air like supercars and were far too fast on the straight