Get out anywhere - Step out of your car on any road, bridge or mountain pass and walk wherever you like
Call your car - Wandered off? Call your car from the pause menu and it waits for you at the nearest roadside
Back on the road - Fall into the sea or off a ledge and you are back on the last road you stood on
Traffic sees you - Traffic and rivals brake, steer around you and honk; get hit and you go down as a ragdoll the whole lobby sees
Map on foot - The minimap and the big map show you and the car you left behind
Live events - Every ~10 minutes the lobby is called to a speed camera, a drift zone, a course or a near-miss run for 3 to 5 minutes, and a good result pays as much as a duel
Events solo - Driving alone? You race the 3 nearest players of your car's class from the world board
Workshop - Share your liveries and tunes and try on what other players made for your car: hold to put it on, missing parts are bought in one go
Who can hit you - New lobby setting: nobody, friends or everyone can knock people on foot down
Tune presets - Three presets per car, each with its own parts and full setup; switch with 1, 2, 3 or Y on a pad, and parts you own work in all of them
Distant traffic - At night you see traffic headlights and tail lights up to 3 km away, and the cars themselves up to 2.5 km
Lights in fog - Headlights, tail lights and tunnel lamps glow in fog and rain
Part prices - Parts now cost what they do: a tier 1 turbo kit is 10k, a welded diff 4k, and a full build costs about the same as before
Welded diff first - The diff ladder now starts with the weld: weld, 1-way, 1.5-way, adjustable. Already own an LSD? The weld is yours for free
Custom colour - Pick "custom" and the hue, saturation and brightness bars open right next to it
Light and shade - Forest roads, cuttings and valleys now sit in shade, and your car no longer glows under bridges and trees
Fewer hitches with rivals - Cars around you load once a session instead of every ~40 seconds, so the runs of 20-30 ms frames are gone above the Low preset
Lagging host - After the host's game froze, their car could ram you or teleport through you; now it passes through you until it catches up
Frozen screen - When the host's connection slowed down, everything on a guest's screen could freeze and then jump ahead
Other players' ride height - Other players' lowered cars sat lower than they were set, with the wheels hanging above the road
Winter highways - In winter, light squares of slush lay along the highways, with a chain of diamonds on the shoulder
Slush at overpasses - Overpasses left stripes of slush across the road below them, and the road below left stripes on the bridge
Grass through asphalt - Grass flickered through the asphalt on some slip roads
Distant traffic - Cars far ahead sat sunk into the road and jumped up as they came close
Guardrails - Hitting a guardrail at a shallow angle could throw your car back across the road; now the bounce is three times softer
Car through you - A car's lamps and spoiler could show through your character standing next to it
Black windows on wheels - Dark window shapes could stick to a car's wheels
Lights on foot - F and the indicator keys switched your parked car's lights while you walked, and a parked car could stand with its reversing lights on