VIS Optimiziation
Improved Lightmaps on Contact
Small Detail Additions
Light Change in Washroom
Adjusted Clipping
(@Terrown) by @terrown
Firstperson & Thirdperson Viewmodel/Playermodel are now correctly lighted
Skybox Fixed
Small Texture Fixes
(@Terrown) by @terrown
Adjusted Deathcam smoothness
Camo Unlocks now use proper the proper preview
..some other small stuff!
Quickplay Lobby members should no long appear as party members
Cyrillic player names will now correctly display on the Match End screen
Sounds in Killcam not playing correctly
..some other minor things
Quickplay can join an ongoing match as a spectator when no suitable pre-match lobby is available.
The server browser now shows joinable live matches and refreshes automatically.
Improved Hit Registration.
Sprint stamina lasts 5 seconds instead of 4.
Refined BOT Brain. (Bots detect and react to nearby threats sooner, scan their surroundings more naturally, and reposition more often during close-range fights.)
Climbing, vault transitions, camera movement, and weapon handling feel smoother.
Adjusted ragdolls
The match-start countdown is now 10 seconds instead of 15.
Bot-fill votes now pass when at least half of the human players vote YES.
Hit zones and blood effects align more closely with confirmed impacts.
Reduced snapping and abrupt movement at the end of climbs.
Fixed Bug in Emblem Editor cycling through colors on creating new shapes.
..some other small stuff
Incorrect Lighting on Playermodel & Viewmodel
VIS on Contact not perfect yet (Watertower for example popping in&out)
Full-length positional gunshot sounds for the M1911 and R8.
Added a Retry Connection button when automatic lobby recovery fails.
Gunfire remains audible over longer distances, with smoother fading and more natural tails.
Smoother M1911 reload transitions while standing and moving.
Cleaner menu backgrounds and blur around character previews and pop-ups.
Reduced post-match Quickplay voting from 20 to 10 seconds.
More reliable footsteps and overlapping weapon sounds during busy fights.
More consistent shot handling and hit registration under latency and network jitter.
M1911 and R8 shots becoming completely silent behind walls.
Distant and overlapping gunshots sounding abruptly cut off.
Duplicate or missing gunshots in killcams and repeated firing effects while spectating.
Missing reload sounds when a killcam starts midway through reloading.
Reload sounds playing too quickly or continuing after an interruption.
Delayed footsteps and casing sounds playing after death or respawn.
Slide sounds failing to restart and incorrect movement sound volumes.
Back button in the lobby header.
Automatic recovery attempts and status messages when a hosted lobby loses its connection.
Updated lobby, server browser, and leaderboard layouts.
More consistent backgrounds and blur effects across menu dialogs.
More reliable transitions between lobbies, matches, and the main menu.
Several issues that could prevent players from spawning at match start.
Connection failures could leave private lobby settings and bot controls unusable.
Quickplay lobby merging could reset bot votes and prevent solo matches with bots.
“Create New Lobby”(Happens when you quickplay with no available lobbies) now keeps your own lobby instead of automatically joining another.
Outdated join attempts can no longer overwrite or disconnect newer sessions.
Host disconnect detection now continues working across repeated lobby and match transitions.
Match launch now stops safely if a required player leaves while the map is loading.
Redundant Close button in the server browser. The Back button remains available.
Some Assets required to be recompiled, returning players might need to re-download a few things.