Micro Wars still in early development. This is not the final product.
The game may contain many bugs and balance issues. The visuals are also at an early stage but MiniBox Team is working on it.✨ Command, capture & conquer !
Micro Wars is a fast arcade RTS where tiny kingdoms fight for control of compact battle maps. Capture bases, send waves of units at the right moment, specialize your buildings, use tactical powers, and dominate the map before your enemies do. ➡️ Discord : https://discord.com/invite/zpN7ZvGQFk
To report bugs & have your feedback
Easy to understand, hard to master: every decision matters, every route can become a threat, and one good timing can completely turn the battle around.
⚔️ Send Your Armies
Your bases automatically produce units. Choose how many troops to send, target enemy or neutral bases, reinforce allies, and create pressure across multiple fronts.
🏰 Capture the Map
Take control of bases, defend your territory, and expand carefully. The more bases you own, the stronger your position becomes, but overextending can leave you wide open.
🛡️ Specialize Your Bases
Upgrade bases into powerful specializations like barracks, walls, watchtowers, communes, archer towers, and headquarters. Each one changes how you control space, defend, scout, or push forward.
🌫️ Master the Fog of War
Information is power. Scout the map, protect your vision, hide your attacks, and punish enemies who don’t see the danger coming.
💥 Use Tactical Powers
Bombs, shields, slow zones, defensive turrets, sabotage, and scouting tools can shift the flow of battle when used at the right moment.
🎲 Skirmish Mode
Jump into replayable procedural battles with custom seeds, map types, bots, alliances, match duration, and optional fog of war.
👥 Play Your Way
🤖 Skirmish : Challenge yourself versus Easy, Normal, Hard, or Expert AI
🤝 Multiplayer : create public or private lobbies with humans and AI
✨ Quick to Learn, Tough to Win
Micro Wars is built for short, readable, high-pressure matches. No resource harvesting, no heavy tech trees, no slow setup: just timing, map control, smart attacks, and satisfying comebacks.