Code/Connector/ITikTokLiveEvents.cs
using Sandbox;
namespace Minima.TikTokLive;
public interface ITikTokLiveEvents : ISceneEvent<ITikTokLiveEvents> {
/// <summary>
/// Called when a user sends a chat message in the TikTok Live chat.
/// </summary>
void OnChat( WebcastChatMessage chatMessage ) { }
/// <summary>
/// Called when a user sends a gift in the TikTok Live chat.
/// </summary>
void OnGift( WebcastGiftMessage giftMessage ) { }
/// <summary>
/// Called when a user likes the TikTok Live stream.
/// This is called occasionally, not every time a user likes.
/// </summary>
void OnLike( WebcastLikeMessage likeMessage ) { }
/// <summary>
/// Called when a user performs an action in the TikTok Live chat.
/// e.g. Joining
/// </summary>
void OnMemberMessage( WebcastMemberMessage memberMessage ) { }
/// <summary>
/// Invoked when updated statistics about the room's top viewers and total viewer count are received.
/// Used internally to synchronize <see cref="TikTokLiveConnector.TopViewers" /> and <see cref="TikTokLiveConnector.ViewerCount" />.
/// </summary>
void OnRoomUserSeqMessage( WebcastRoomUserSeqMessage roomUserSeqMessage ) { }
/// <summary>
/// Called when a user follows or shares the TikTok Live stream.
/// </summary>
void OnSocialMessage( WebcastSocialMessage socialMessage ) { }
/// <summary>
/// Called when a user subscribes to the TikTok Live stream.
/// </summary>
void OnSubNotify( WebcastSubNotifyMessage subNotifyMessage ) { }
}