- Added automatic reload when picking up certain weapons.
- Added an indicator showing when a weapon has a round chambered.
- Replaced the default SWB Veresk with an MP5K.
- Picking up the M1911 or Bow from the ground now reloads the weapon.
- Slightly adjusted the M1911 firing animation.
- The M1911 can now keep one round chambered.
- Sprinting is no longer possible while reloading a weapon.
- Fixed the collision of dropped Bow and Blunderbuss.
- Replaced the default SWB M1911 model with a new one, giving me more control over the weapon's look and helping give the game a more distinct visual identity. This is planned for the rest of the SWB weapons as well.
- Added a new Singleplayer mode. Currently, it includes one map and one challenge section.
- Added a new menu structure, separating Singleplayer and Multiplayer sections for easier navigation.
- Slightly redesigned the main menu to accommodate the new Singleplayer mode and better organize the different game modes.
- Slightly adjusted player movement: jumping while sliding now gives a small boost, helping players maintain their momentum.
- Added a new map.
- Added a new, shorter playlist.
- Added a Map Rotation Mode option, allowing lobby owners to choose when the map changes based on the number of wins.
- Changed how playlists are sorted in the lobby settings.
- Increased the interaction radius with objects, making it easier to pick up keys, weapons on the ground, and other interactable items.
- Added a Shooting Range, allowing players to test weapons and customize their settings without needing to join a multiplayer match.
- Players can no longer move until the round start countdown has finished.
- Fixed an issue where one of the weapons would spawn with fewer rounds in the magazine than intended when picked up from a weapon spawner.