Added automatic reload when picking up certain weapons.
Added an indicator showing when a weapon has a round chambered.
Replaced the default SWB Veresk with an MP5K.
Picking up the M1911 or Bow from the ground now reloads the weapon.
Slightly adjusted the M1911 firing animation.
The M1911 can now keep one round chambered.
Sprinting is no longer possible while reloading a weapon.
Fixed the collision of dropped Bow and Blunderbuss.
Replaced the default SWB M1911 model with a new one, giving me more control over the weapon's look and helping give the game a more distinct visual identity. This is planned for the rest of the SWB weapons as well.
Added a new Singleplayer mode. Currently, it includes one map and one challenge section.
Added a new menu structure, separating Singleplayer and Multiplayer sections for easier navigation.
Slightly redesigned the main menu to accommodate the new Singleplayer mode and better organize the different game modes.
Slightly adjusted player movement: jumping while sliding now gives a small boost, helping players maintain their momentum.
Added a new map.
Added a new, shorter playlist.
Added a Map Rotation Mode option, allowing lobby owners to choose when the map changes based on the number of wins.
Changed how playlists are sorted in the lobby settings.
Increased the interaction radius with objects, making it easier to pick up keys, weapons on the ground, and other interactable items.
Added a Shooting Range, allowing players to test weapons and customize their settings without needing to join a multiplayer match.
Players can no longer move until the round start countdown has finished.
Fixed an issue where one of the weapons would spawn with fewer rounds in the magazine than intended when picked up from a weapon spawner.