Areas
25 changes in this update

Added

19 changes
Multiplayer
  • Co-op for up to 10 players - the host owns and saves the world; money, research, orders, reputation and objectives are shared, everyone keeps their own tools and load

  • Voice chat - hold C to talk to the whole crew (push to talk, heard anywhere in the hangar); a speaker icon shows who is talking

  • Player avatars and name tags - see your friends, the tool in their hands and the container they carry

  • Come back any time - a player who leaves gets their tools and position back when they join the same world again

World
  • New hangar - a 160 x 110 m steel hall open to the sky, with a yard, a road and a loading dock

  • The Tower - 500,000,000 strands of hay in a 58 m tower that slumps and collapses as you dig

  • Rain - showers fall through the open roof; machines without a roof panel above them run at half speed

Haulage
  • Trucks and orders - trucks back up to the loading dock with orders of bales or bale stacks; load them before the clock runs out for pay, up to 3 stars and +20% for a fast delivery

  • Reputation - four customer tiers, from Local farms to Agri exporters, with bigger orders and special requests (Scanned only, Rush)

  • Complaints - a needle shipped inside a bale comes back with a complaint, a fine and lost reputation

  • Orders board - a whiteboard by the door shows the truck's order and the last orders with their stars

Building
  • Roof panels - mezzanine decks on up to 5 levels, with stairs and ladders; build machines on every floor

  • Long belts - lay a belt of 2 to 60 m with two clicks, inclined up to 20 degrees, with a 90 degree bend when you need one

  • Bale Stacker - straps two bales into a bale stack, the cargo the big customers want

Progression
  • New technologies - Steel Mezzanines, Long Conveyors and Bale Stacking

  • New missions - Up on deck, First delivery, Stacked high and Trusted supplier replace the late objectives (28 in total)

  • 8 new achievements - Special Delivery, Right on Time, Stack Attack, Agri Exporter, Haulage Tycoon, High Rise, Long Haul and Better Together

  • Season 3 leaderboards - fresh rankings with a new Haulage board (orders delivered)

Seasons
  • Season choice - players of Seasons 1 and 2 see what is new and choose: start Season 3 or keep playing their old game in the old hangar; switch any time from the journal (Tab > Save), no save is ever deleted

Improved

4 changes
Building
  • Roof panels - stay selected after each placement to lay a whole floor (right-click to stop)

  • Copy machine - moved to Q, C is now push to talk

Progression
  • Deep Digger - now asks for 12,000,000 strands cleared in one game

Interface
  • Journal - the controls list shows push to talk and the new keys

Fixed

2 changes
Machines
  • Hay Harvester - no longer stays "Running" without collecting anything when a thin layer of hay lies just in front of it

  • Robotic Arms - drop onto long belts along their whole length, and only onto receivers on their own floor, never through a roof panel

Areas
14 changes in this update

Added

7 changes
Gameplay
  • The Grand Pile - the haystack now holds 24,000,000 strands

  • Seven needles - The Weaver's Bodkin and The Surgeon's Needle join the hunt, each with its own journal page

  • Wrapped needles - the two new needles hide from scanners until you research the Needle Scanner Mk2

  • New technologies - Needle Scanner Mk2, Deep Harvester (+2.5 m reach) and Mega Belts

  • Five new objectives - 28 in total, up to "find every needle"

Leaderboards & Achievements
  • Season 2 - fresh leaderboards for the Grand Pile

  • Four new achievements - X-Ray Vision, Patience Is a Thread, Steady Hands and Deep Digger

Improved

5 changes
Gameplay
  • Display case - rebuilt with seven velvet slots and engraved name plates

  • HUD, journal and victory screen - now count up to seven needles

  • Classic saves - games started before 2.0 keep their 12 M pile and 5 needles until you start a new game

  • Balance - early game unchanged; Biomass Boiler, Pellet Press and Magnetic Needle Catch now cost 1.5x

Leaderboards & Achievements
  • Season 1 - the old rankings stay in the journal under Season 1

Fixed

2 changes
UI
  • Journal - the needle page no longer shows a wrong compass side for randomized needles

  • Display case - the title plate text no longer runs into the screws

11 changes in this update

Added

4 changes
  • Wall leaderboard : A big board on the hangar wall shows the top 10 players in gold, silver and bronze.

  • Free camera : Press N to fly around inside the hangar and see your whole factory.

  • Move machines : Press M on any machine to place it somewhere else for free.

  • Random needles : The needles hide in a different spot for every player and every new game.

Improved

3 changes
  • Jumping : You can now jump over and between conveyor belts.

  • Objectives : The last objectives now guide you to the Needle Scanner to find the needles.

  • Tech tree : The Robotic Arm technology now has the same name as the machine.

Fixed

3 changes
  • Belt selling objective : Hay sold through a Sell Chute now counts.

  • Hopper objective : Hay deposited with a tool now counts, not only poured containers.

  • Tech tree : The build menu key now shows correctly in the Conveyor Blueprints description.

Removed

1 change
  • Metal detector – The metal detector and its two technologies are gone; find needles with the Needle Scanner or by digging.