Co-op for up to 10 players - the host owns and saves the world; money, research, orders, reputation and objectives are shared, everyone keeps their own tools and load
Voice chat - hold C to talk to the whole crew (push to talk, heard anywhere in the hangar); a speaker icon shows who is talking
Player avatars and name tags - see your friends, the tool in their hands and the container they carry
Come back any time - a player who leaves gets their tools and position back when they join the same world again
New hangar - a 160 x 110 m steel hall open to the sky, with a yard, a road and a loading dock
The Tower - 500,000,000 strands of hay in a 58 m tower that slumps and collapses as you dig
Rain - showers fall through the open roof; machines without a roof panel above them run at half speed
Trucks and orders - trucks back up to the loading dock with orders of bales or bale stacks; load them before the clock runs out for pay, up to 3 stars and +20% for a fast delivery
Reputation - four customer tiers, from Local farms to Agri exporters, with bigger orders and special requests (Scanned only, Rush)
Complaints - a needle shipped inside a bale comes back with a complaint, a fine and lost reputation
Orders board - a whiteboard by the door shows the truck's order and the last orders with their stars
Roof panels - mezzanine decks on up to 5 levels, with stairs and ladders; build machines on every floor
Long belts - lay a belt of 2 to 60 m with two clicks, inclined up to 20 degrees, with a 90 degree bend when you need one
Bale Stacker - straps two bales into a bale stack, the cargo the big customers want
New technologies - Steel Mezzanines, Long Conveyors and Bale Stacking
New missions - Up on deck, First delivery, Stacked high and Trusted supplier replace the late objectives (28 in total)
8 new achievements - Special Delivery, Right on Time, Stack Attack, Agri Exporter, Haulage Tycoon, High Rise, Long Haul and Better Together
Season 3 leaderboards - fresh rankings with a new Haulage board (orders delivered)
Season choice - players of Seasons 1 and 2 see what is new and choose: start Season 3 or keep playing their old game in the old hangar; switch any time from the journal (Tab > Save), no save is ever deleted
Roof panels - stay selected after each placement to lay a whole floor (right-click to stop)
Copy machine - moved to Q, C is now push to talk
Deep Digger - now asks for 12,000,000 strands cleared in one game
Journal - the controls list shows push to talk and the new keys
Hay Harvester - no longer stays "Running" without collecting anything when a thin layer of hay lies just in front of it
Robotic Arms - drop onto long belts along their whole length, and only onto receivers on their own floor, never through a roof panel
The Grand Pile - the haystack now holds 24,000,000 strands
Seven needles - The Weaver's Bodkin and The Surgeon's Needle join the hunt, each with its own journal page
Wrapped needles - the two new needles hide from scanners until you research the Needle Scanner Mk2
New technologies - Needle Scanner Mk2, Deep Harvester (+2.5 m reach) and Mega Belts
Five new objectives - 28 in total, up to "find every needle"
Season 2 - fresh leaderboards for the Grand Pile
Four new achievements - X-Ray Vision, Patience Is a Thread, Steady Hands and Deep Digger
Display case - rebuilt with seven velvet slots and engraved name plates
HUD, journal and victory screen - now count up to seven needles
Classic saves - games started before 2.0 keep their 12 M pile and 5 needles until you start a new game
Balance - early game unchanged; Biomass Boiler, Pellet Press and Magnetic Needle Catch now cost 1.5x
Season 1 - the old rankings stay in the journal under Season 1
Journal - the needle page no longer shows a wrong compass side for randomized needles
Display case - the title plate text no longer runs into the screws
Wall leaderboard : A big board on the hangar wall shows the top 10 players in gold, silver and bronze.
Free camera : Press N to fly around inside the hangar and see your whole factory.
Move machines : Press M on any machine to place it somewhere else for free.
Random needles : The needles hide in a different spot for every player and every new game.
Jumping : You can now jump over and between conveyor belts.
Objectives : The last objectives now guide you to the Needle Scanner to find the needles.
Tech tree : The Robotic Arm technology now has the same name as the machine.
Belt selling objective : Hay sold through a Sell Chute now counts.
Hopper objective : Hay deposited with a tool now counts, not only poured containers.
Tech tree : The build menu key now shows correctly in the Conveyor Blueprints description.
Metal detector – The metal detector and its two technologies are gone; find needles with the Needle Scanner or by digging.