MULTIPLAYER (BETA) - host or join online games directly from the main menu
MULTIPLAYER (BETA) - co-op for 2-4 players: share the score and survive together
MULTIPLAYER (BETA) - battle royale for 3-6 players: one live each, last pilot flying wins
MULTIPLAYER (BETA) - server browser to find open lobbies
DAILY CHALLENGE - a fixed sector plus two forced modifiers, identical for every player
DAILY CHALLENGE - compete on the daily leaderboard with the exact same run as everyone else
DAILY CHALLENGE - earn +300 coins for your first completed run each day
STATION - a new base where drones generate coins passively while you are offline
STATION - four modules to build and upgrade: Scrap Drone, Mining Rig, Salvage Hauler, Refinery
STATION - collect the coins your drones produced while you were away (up to 8 hours)
STATION - daily login streak with escalating rewards, plus a level token on day 7
ASCENSION - reset your pilot at level 100 in exchange for permanent prestige points
ASCENSION - keep your skins, records, drones and achievements through every reset
ASCENSION - unlocks the late-game station modules
BOSSES - a boss saucer warps in every 5 run levels, firing aimed spreads and radial bursts
ELITE ASTEROIDS - rare colour-coded rocks with special payoffs
ELITE ASTEROIDS - GOLD bursts into a shower of coins
ELITE ASTEROIDS - VOLATILE chain-explodes nearby asteroids
ELITE ASTEROIDS - SPLITTER breaks into double the fragments
SYNERGIES - max out a matching pair of upgrade cards to unlock a permanent bonus
Redesigned the main menu into three tiers for a much cleaner layout
Rebalanced the title screen so the logo, divider and subtitle read as evenly spaced bands
Tuned idle earnings so passive income stays a bonus and active play remains the main source of coins
Everyone in a multiplayer match now earns account XP and achievement progress, not just the host
Game over screen now shows the full XP bar with XP text, matching the main menu
Game over leaderboard now shows the monthly board with right-aligned scores
Sound effects now default to 50% volume for new players
Major performance optimisation
DAY and WEEK leaderboards showing your all-time best instead of your actual runs for that period
Leaderboard times being overwritten by a lower-scoring run
Long player names overlapping the score column on the leaderboards
Multiplayer clients being unable to use boost
XP bar and match timer staying frozen for multiplayer clients
Clients having no way to leave a match in progress
Clients being stranded in a broken session when the host quit
"Code Error" message that could appear on the first launch
Developer console commands
Item pickups from multiplayer, where they could not be used