Added

5 changes
  • Full controller support

  • On-screen button glyphs, with XBOX / PLAYSTATION toggle

  • Automatic device detection, with a short on-screen notice when you switch between pad and keyboard

  • The tutorial now teaches both control schemes

  • The saucer boss now collides with asteroids, shattering rocks it flies into and taking damage from them

Improved

5 changes
  • Pad layout

  • Menus are navigated with the D-pad, cross / A confirms, circle / B goes back

  • Volume sliders can be adjusted with left and right on a controller

  • Level-up upgrades are chosen with the stick or D-pad and taken with cross / A

  • The menu highlight remembers where you were on each screen, so leaving a sub-menu and coming back puts you where you left off

Fixed

11 changes
  • Joined co-op players heard no sound at all: shooting, explosions, pickups, level-ups and warnings were completely silent

  • Bullets and asteroids stuttered for joined co-op players and did not travel in straight lines

  • The level-up screen could instantly pick a random upgrade, because fire and confirm share a button

  • The ship fired a shot the moment a run started, carried over from the button press that started it

  • The menu select sound played twice on a single press

  • A single button press could act twice, once on the menu highlight and once wherever the cursor happened to be

  • The screen kept shaking for the whole level-up screen instead of settling

  • Circle / B did not leave the Shop, though it worked on every other screen

  • The device notice overlapped the version number in the menu and the quest line in-game

  • The BUTTONS row was cut off at the bottom edge of the screen

  • The confirm glyph could be drawn on top of a neighbouring button

Removed

1 change
  • Battle Royale is temporarily closed while co-op is stabilised

Known Issues

3 changes
  • Battle Royale is unavailable in this build

  • If your controller does nothing, set this game's Steam controller layout to Gamepad rather than Keyboard (WASD) and Mouse

  • The left stick also moves the mouse cursor in menus, so menus are navigated with the D-pad

Added

20 changes
  • MULTIPLAYER (BETA) - host or join online games directly from the main menu

  • MULTIPLAYER (BETA) - co-op for 2-4 players: share the score and survive together

  • MULTIPLAYER (BETA) - battle royale for 3-6 players: one live each, last pilot flying wins

  • MULTIPLAYER (BETA) - server browser to find open lobbies

  • DAILY CHALLENGE - a fixed sector plus two forced modifiers, identical for every player

  • DAILY CHALLENGE - compete on the daily leaderboard with the exact same run as everyone else

  • DAILY CHALLENGE - earn +300 coins for your first completed run each day

  • STATION - a new base where drones generate coins passively while you are offline

  • STATION - four modules to build and upgrade: Scrap Drone, Mining Rig, Salvage Hauler, Refinery

  • STATION - collect the coins your drones produced while you were away (up to 8 hours)

  • STATION - daily login streak with escalating rewards, plus a level token on day 7

  • ASCENSION - reset your pilot at level 100 in exchange for permanent prestige points

  • ASCENSION - keep your skins, records, drones and achievements through every reset

  • ASCENSION - unlocks the late-game station modules

  • BOSSES - a boss saucer warps in every 5 run levels, firing aimed spreads and radial bursts

  • ELITE ASTEROIDS - rare colour-coded rocks with special payoffs

  • ELITE ASTEROIDS - GOLD bursts into a shower of coins

  • ELITE ASTEROIDS - VOLATILE chain-explodes nearby asteroids

  • ELITE ASTEROIDS - SPLITTER breaks into double the fragments

  • SYNERGIES - max out a matching pair of upgrade cards to unlock a permanent bonus

Improved

8 changes
  • Redesigned the main menu into three tiers for a much cleaner layout

  • Rebalanced the title screen so the logo, divider and subtitle read as evenly spaced bands

  • Tuned idle earnings so passive income stays a bonus and active play remains the main source of coins

  • Everyone in a multiplayer match now earns account XP and achievement progress, not just the host

  • Game over screen now shows the full XP bar with XP text, matching the main menu

  • Game over leaderboard now shows the monthly board with right-aligned scores

  • Sound effects now default to 50% volume for new players

  • Major performance optimisation

Fixed

8 changes
  • DAY and WEEK leaderboards showing your all-time best instead of your actual runs for that period

  • Leaderboard times being overwritten by a lower-scoring run

  • Long player names overlapping the score column on the leaderboards

  • Multiplayer clients being unable to use boost

  • XP bar and match timer staying frozen for multiplayer clients

  • Clients having no way to leave a match in progress

  • Clients being stranded in a broken session when the host quit

  • "Code Error" message that could appear on the first launch

Removed

2 changes
  • Developer console commands

  • Item pickups from multiplayer, where they could not be used

6 changes in this update

Added

1 change
  • Ship idle animation

Improved

4 changes
  • Cosmetic unlock levels rebalanced

  • Shop prices significantly reduced

  • Map/sector unlock levels lowered

  • Cleaned up the game over UI

Fixed

1 change
  • Asteroids showing a faint black border/halo on different maps/sectors.

Fixed

1 change
  • Performance optimization - significantly improved frame rates so the game runs smoother

7 changes in this update

Added

1 change
  • Locked content (ship upgrades, challenges, sectors) now masked with "???" until you reach its required level

Improved

5 changes
  • XP orbs now give ~20% more run-XP - level up a bit faster and unlock cards sooner

  • Adjusted challenge score multipliers (Glass Cannon, No Magnet, Slow Hands, Hothead)

  • Engine overheat warning reworked: now shows a heat meter that fills toward failure

  • Tutorial reworked - clearer hints and faster pacing

  • Various in-game HUD fixes and polish

Fixed

1 change
  • Long player names on the leaderboard are now cleanly trimmed instead of spilling into the score column

5 changes in this update

Added

3 changes
  • Mini quests for bonus XP & coins during runs

  • Challenges - toggle harder modifiers for a bigger score multiplier & bonus XP

  • Leaderboard reset countdown

Improved

1 change
  • Fresh UI polish

Fixed

1 change
  • Sound crackling when thrusting + firing