- MULTIPLAYER (BETA) - host or join online games directly from the main menu
- MULTIPLAYER (BETA) - co-op for 2-4 players: share the score and survive together
- MULTIPLAYER (BETA) - battle royale for 3-6 players: one live each, last pilot flying wins
- MULTIPLAYER (BETA) - server browser to find open lobbies
- DAILY CHALLENGE - a fixed sector plus two forced modifiers, identical for every player
- DAILY CHALLENGE - compete on the daily leaderboard with the exact same run as everyone else
- DAILY CHALLENGE - earn +300 coins for your first completed run each day
- STATION - a new base where drones generate coins passively while you are offline
- STATION - four modules to build and upgrade: Scrap Drone, Mining Rig, Salvage Hauler, Refinery
- STATION - collect the coins your drones produced while you were away (up to 8 hours)
- STATION - daily login streak with escalating rewards, plus a level token on day 7
- ASCENSION - reset your pilot at level 100 in exchange for permanent prestige points
- ASCENSION - keep your skins, records, drones and achievements through every reset
- ASCENSION - unlocks the late-game station modules
- BOSSES - a boss saucer warps in every 5 run levels, firing aimed spreads and radial bursts
- ELITE ASTEROIDS - rare colour-coded rocks with special payoffs
- ELITE ASTEROIDS - GOLD bursts into a shower of coins
- ELITE ASTEROIDS - VOLATILE chain-explodes nearby asteroids
- ELITE ASTEROIDS - SPLITTER breaks into double the fragments
- SYNERGIES - max out a matching pair of upgrade cards to unlock a permanent bonus
- Redesigned the main menu into three tiers for a much cleaner layout
- Rebalanced the title screen so the logo, divider and subtitle read as evenly spaced bands
- Tuned idle earnings so passive income stays a bonus and active play remains the main source of coins
- Everyone in a multiplayer match now earns account XP and achievement progress, not just the host
- Game over screen now shows the full XP bar with XP text, matching the main menu
- Game over leaderboard now shows the monthly board with right-aligned scores
- Sound effects now default to 50% volume for new players
- Major performance optimisation
- DAY and WEEK leaderboards showing your all-time best instead of your actual runs for that period
- Leaderboard times being overwritten by a lower-scoring run
- Long player names overlapping the score column on the leaderboards
- Multiplayer clients being unable to use boost
- XP bar and match timer staying frozen for multiplayer clients
- Clients having no way to leave a match in progress
- Clients being stranded in a broken session when the host quit
- "Code Error" message that could appear on the first launch
- Developer console commands
- Item pickups from multiplayer, where they could not be used
- Cosmetic unlock levels rebalanced
- Shop prices significantly reduced
- Map/sector unlock levels lowered
- Cleaned up the game over UI
- Asteroids showing a faint black border/halo on different maps/sectors.
- Performance optimization - significantly improved frame rates so the game runs smoother
- Locked content (ship upgrades, challenges, sectors) now masked with "???" until you reach its required level
- XP orbs now give ~20% more run-XP - level up a bit faster and unlock cards sooner
- Adjusted challenge score multipliers (Glass Cannon, No Magnet, Slow Hands, Hothead)
- Engine overheat warning reworked: now shows a heat meter that fills toward failure
- Tutorial reworked - clearer hints and faster pacing
- Various in-game HUD fixes and polish
- Long player names on the leaderboard are now cleanly trimmed instead of spilling into the score column
- Mini quests for bonus XP & coins during runs
- Challenges - toggle harder modifiers for a bigger score multiplier & bonus XP
- Leaderboard reset countdown
- Sound crackling when thrusting + firing