🎁 Added
  • MULTIPLAYER (BETA) - host or join online games directly from the main menu
  • MULTIPLAYER (BETA) - co-op for 2-4 players: share the score and survive together
  • MULTIPLAYER (BETA) - battle royale for 3-6 players: one live each, last pilot flying wins
  • MULTIPLAYER (BETA) - server browser to find open lobbies
  • DAILY CHALLENGE - a fixed sector plus two forced modifiers, identical for every player
  • DAILY CHALLENGE - compete on the daily leaderboard with the exact same run as everyone else
  • DAILY CHALLENGE - earn +300 coins for your first completed run each day
  • STATION - a new base where drones generate coins passively while you are offline
  • STATION - four modules to build and upgrade: Scrap Drone, Mining Rig, Salvage Hauler, Refinery
  • STATION - collect the coins your drones produced while you were away (up to 8 hours)
  • STATION - daily login streak with escalating rewards, plus a level token on day 7
  • ASCENSION - reset your pilot at level 100 in exchange for permanent prestige points
  • ASCENSION - keep your skins, records, drones and achievements through every reset
  • ASCENSION - unlocks the late-game station modules
  • BOSSES - a boss saucer warps in every 5 run levels, firing aimed spreads and radial bursts
  • ELITE ASTEROIDS - rare colour-coded rocks with special payoffs
  • ELITE ASTEROIDS - GOLD bursts into a shower of coins
  • ELITE ASTEROIDS - VOLATILE chain-explodes nearby asteroids
  • ELITE ASTEROIDS - SPLITTER breaks into double the fragments
  • SYNERGIES - max out a matching pair of upgrade cards to unlock a permanent bonus
🧼 Improved
  • Redesigned the main menu into three tiers for a much cleaner layout
  • Rebalanced the title screen so the logo, divider and subtitle read as evenly spaced bands
  • Tuned idle earnings so passive income stays a bonus and active play remains the main source of coins
  • Everyone in a multiplayer match now earns account XP and achievement progress, not just the host
  • Game over screen now shows the full XP bar with XP text, matching the main menu
  • Game over leaderboard now shows the monthly board with right-aligned scores
  • Sound effects now default to 50% volume for new players
  • Major performance optimisation
🪛 Fixed
  • DAY and WEEK leaderboards showing your all-time best instead of your actual runs for that period
  • Leaderboard times being overwritten by a lower-scoring run
  • Long player names overlapping the score column on the leaderboards
  • Multiplayer clients being unable to use boost
  • XP bar and match timer staying frozen for multiplayer clients
  • Clients having no way to leave a match in progress
  • Clients being stranded in a broken session when the host quit
  • "Code Error" message that could appear on the first launch
🚯 Removed
  • Developer console commands
  • Item pickups from multiplayer, where they could not be used
🎁 Added
  • Ship idle animation
🧼 Improved
  • Cosmetic unlock levels rebalanced
  • Shop prices significantly reduced
  • Map/sector unlock levels lowered
  • Cleaned up the game over UI
🪛 Fixed
  • Asteroids showing a faint black border/halo on different maps/sectors.
🪛 Fixed
  • Performance optimization - significantly improved frame rates so the game runs smoother
🎁 Added
  • Locked content (ship upgrades, challenges, sectors) now masked with "???" until you reach its required level
🧼 Improved
  • XP orbs now give ~20% more run-XP - level up a bit faster and unlock cards sooner
  • Adjusted challenge score multipliers (Glass Cannon, No Magnet, Slow Hands, Hothead)
  • Engine overheat warning reworked: now shows a heat meter that fills toward failure
  • Tutorial reworked - clearer hints and faster pacing
  • Various in-game HUD fixes and polish
🪛 Fixed
  • Long player names on the leaderboard are now cleanly trimmed instead of spilling into the score column
🎁 Added
  • Mini quests for bonus XP & coins during runs
  • Challenges - toggle harder modifiers for a bigger score multiplier & bonus XP
  • Leaderboard reset countdown
🧼 Improved
  • Fresh UI polish
🪛 Fixed
  • Sound crackling when thrusting + firing