Full controller support
On-screen button glyphs, with XBOX / PLAYSTATION toggle
Automatic device detection, with a short on-screen notice when you switch between pad and keyboard
The tutorial now teaches both control schemes
The saucer boss now collides with asteroids, shattering rocks it flies into and taking damage from them
Pad layout
Menus are navigated with the D-pad, cross / A confirms, circle / B goes back
Volume sliders can be adjusted with left and right on a controller
Level-up upgrades are chosen with the stick or D-pad and taken with cross / A
The menu highlight remembers where you were on each screen, so leaving a sub-menu and coming back puts you where you left off
Joined co-op players heard no sound at all: shooting, explosions, pickups, level-ups and warnings were completely silent
Bullets and asteroids stuttered for joined co-op players and did not travel in straight lines
The level-up screen could instantly pick a random upgrade, because fire and confirm share a button
The ship fired a shot the moment a run started, carried over from the button press that started it
The menu select sound played twice on a single press
A single button press could act twice, once on the menu highlight and once wherever the cursor happened to be
The screen kept shaking for the whole level-up screen instead of settling
Circle / B did not leave the Shop, though it worked on every other screen
The device notice overlapped the version number in the menu and the quest line in-game
The BUTTONS row was cut off at the bottom edge of the screen
The confirm glyph could be drawn on top of a neighbouring button
Battle Royale is temporarily closed while co-op is stabilised
Battle Royale is unavailable in this build
If your controller does nothing, set this game's Steam controller layout to Gamepad rather than Keyboard (WASD) and Mouse
The left stick also moves the mouse cursor in menus, so menus are navigated with the D-pad
MULTIPLAYER (BETA) - host or join online games directly from the main menu
MULTIPLAYER (BETA) - co-op for 2-4 players: share the score and survive together
MULTIPLAYER (BETA) - battle royale for 3-6 players: one live each, last pilot flying wins
MULTIPLAYER (BETA) - server browser to find open lobbies
DAILY CHALLENGE - a fixed sector plus two forced modifiers, identical for every player
DAILY CHALLENGE - compete on the daily leaderboard with the exact same run as everyone else
DAILY CHALLENGE - earn +300 coins for your first completed run each day
STATION - a new base where drones generate coins passively while you are offline
STATION - four modules to build and upgrade: Scrap Drone, Mining Rig, Salvage Hauler, Refinery
STATION - collect the coins your drones produced while you were away (up to 8 hours)
STATION - daily login streak with escalating rewards, plus a level token on day 7
ASCENSION - reset your pilot at level 100 in exchange for permanent prestige points
ASCENSION - keep your skins, records, drones and achievements through every reset
ASCENSION - unlocks the late-game station modules
BOSSES - a boss saucer warps in every 5 run levels, firing aimed spreads and radial bursts
ELITE ASTEROIDS - rare colour-coded rocks with special payoffs
ELITE ASTEROIDS - GOLD bursts into a shower of coins
ELITE ASTEROIDS - VOLATILE chain-explodes nearby asteroids
ELITE ASTEROIDS - SPLITTER breaks into double the fragments
SYNERGIES - max out a matching pair of upgrade cards to unlock a permanent bonus
Redesigned the main menu into three tiers for a much cleaner layout
Rebalanced the title screen so the logo, divider and subtitle read as evenly spaced bands
Tuned idle earnings so passive income stays a bonus and active play remains the main source of coins
Everyone in a multiplayer match now earns account XP and achievement progress, not just the host
Game over screen now shows the full XP bar with XP text, matching the main menu
Game over leaderboard now shows the monthly board with right-aligned scores
Sound effects now default to 50% volume for new players
Major performance optimisation
DAY and WEEK leaderboards showing your all-time best instead of your actual runs for that period
Leaderboard times being overwritten by a lower-scoring run
Long player names overlapping the score column on the leaderboards
Multiplayer clients being unable to use boost
XP bar and match timer staying frozen for multiplayer clients
Clients having no way to leave a match in progress
Clients being stranded in a broken session when the host quit
"Code Error" message that could appear on the first launch
Developer console commands
Item pickups from multiplayer, where they could not be used
Ship idle animation
Cosmetic unlock levels rebalanced
Shop prices significantly reduced
Map/sector unlock levels lowered
Cleaned up the game over UI
Asteroids showing a faint black border/halo on different maps/sectors.
Performance optimization - significantly improved frame rates so the game runs smoother
Locked content (ship upgrades, challenges, sectors) now masked with "???" until you reach its required level
XP orbs now give ~20% more run-XP - level up a bit faster and unlock cards sooner
Adjusted challenge score multipliers (Glass Cannon, No Magnet, Slow Hands, Hothead)
Engine overheat warning reworked: now shows a heat meter that fills toward failure
Tutorial reworked - clearer hints and faster pacing
Various in-game HUD fixes and polish
Long player names on the leaderboard are now cleanly trimmed instead of spilling into the score column
Mini quests for bonus XP & coins during runs
Challenges - toggle harder modifiers for a bigger score multiplier & bonus XP
Leaderboard reset countdown
Fresh UI polish
Sound crackling when thrusting + firing