Big major update the start of visual identity and every player system in.


    Potions now have a model and shader

    Shields now have a model and shader

    Special weapon pickup barrier now has a shader
    Haste gives you movement speed buff as well as more air accel

    Bottomless Clip gives you a bottomless clip

    Siphon Bullets Heals you on shot
    Insta Gib one shot pistol with one bullet successfully kill someone get the bullet back

    Rocket launcher new rocket launcher with a blast radius with fall off damage it will hurt you as well be careful can also be used to gain a lot of speed :)
    Killing a player drops a ammo pickup on the ground restores 25% of reserve no shader or model for this yet

    When a enemy only has 25 health life pull out your knife your knife has a finisher you will be sent towards the enemy and kill them killing them grants you a small heal
    Lets start with abilites

        AirDash a simple dash in a direction

        Grapple hook as it says grapple hook :D

        Kinetic Reserve stop gaining speed and store it when you release the ability all your stored speed sends you forward into your look direction

        Recall simple throw and teleport ability

        Reversal Mark a spot on hold of the ability it now records where you move when you let go Zoom back to your anchor point

        Wingsuit Deploy the wing suit to fly up and down going up loses speed down gains speed try to stay in the air ps you can also air strafe while gliding :)

    Now the perks these are passives to help your playstyle!

        Air Walker Gain a double jump double jump resets on ground or wall bounce

        FlowState Movement is additive +1 unit of speed on every unit gained when air strafing

        Focused Shot float for 5 seconds when ADSing mid air

        Leg Day More speed when sliding and wont lose speed sliding up hill

        Momentum +10 walk and run speed +0.2 Ground accel +2 air accel + 2 air max wish speed

            (note momentum and flowstate cant be used together momentum costs less to use in a loadout but is weaker but has a lower skill cap flowstate rewards perfect air strafing with more speed)

        Slamdown double pressing crouch in air slams you down ward

        StaminaBooster +20 max stamina +2 stamina regen per second

        Wall Hopper Half stamina requirement consumption on wall bounce as well as buffed front and back wall bounce


    Made hitboxes more consistent

    Tightened collision in some areas

    Slight optimization seeing +10 FPS on my rig

    Fixed loadouts not switching mid match
people
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