📝 Client Metadata
Sent by the editor's project when this version was published
{
  "SingleAssetSource": "materials/dev/dev_sidewalk.vmat",
  "Summary": "To use in level design.",
  "Description": "Dev Texture for level design.",
  "Public": true,
  "ReplaceTags": "dev texture sidewalk",
  "PrimaryAsset": "materials/dev/dev_sidewalk.vmat"
}
🔬 Extracted Metadata
Stats we read from the uploaded files — e.g. for models: verts, triangles, bounds, bones
{
  "$type": "material",
  "ShaderName": "shaders/simple.shader_c",
  "IsTranslucent": false,
  "IsAlphaTest": false,
  "IsSky": false,
  "IsOverlay": false,
  "DoNotCastShadows": false,
  "RenderBackfaces": false,
  "IsTransmissive": false,
  "IsDecal": false,
  "WorldMappingWidth": 256,
  "WorldMappingHeight": 256,
  "RepresentativeWidth": 1024,
  "RepresentativeHeight": 1024,
  "PhysicsSurface": "concrete",
  "HasTrimSheet": false,
  "Textures": [
    {
      "Param": "g_tColor",
      "Path": "materials/dev/dev_sidewalk_color_tga_6b25579b.generated.vtex",
      "Width": 1024,
      "Height": 1024,
      "Format": "DXT1",
      "Bytes": 50862,
      "Mips": 9,
      "IsHdr": false
    },
    {
      "Param": "g_tNormal",
      "Path": "materials/dev/dev_sidewalk_vmat_g_tnormal_49b3bca5.generated.vtex",
      "Width": 4,
      "Height": 4,
      "Format": "BC7",
      "Bytes": 2100,
      "Mips": 1,
      "IsHdr": false
    }
  ]
}