Skulls, Bots & Match Flow Update

20 September 2026
Areas
86 changes in this update

Added

30 changes
Bots
  • Added AI bots with automatic lobby population and selectable difficulty.

  • Added bot navigation across the dynamic wall arena.

  • Added behavior-tree based bot decision making for combat, movement and recovery.

  • Added jump, dash and Air Drive traversal for bots.

  • Added vertical progression and recovery when bots fall below platforms.

  • Added difficulty-based automatic skull parrying for bots.

  • Added the ability to restart a round when only bots remain.

Skulls
  • Added the new Skull gameplay mechanic.

  • Added rare Skull spawns during matches.

  • Added the ability to grab Skulls with the interact key and launch them with a kick.

  • Added homing Skull projectiles that can target other players.

  • Added Skull parrying with kicks.

  • Added Skull damage and knockback against players.

  • Added Skull damage against arena walls.

  • Added target highlighting while holding a Skull.

  • Added a local warning effect when a homing Skull is targeting you.

  • Added dedicated Skull animations and LookAt behavior.

  • Added Skull spawn, grab, targeting, homing, parry and explosion sounds.

  • Added Skull shimmer, fire, smoke, sparks, propulsion and explosion particle effects.

  • Added a spawn shockwave effect for Skulls.

Match
  • Added a synchronized 3 - 2 - 1 - GO countdown before each round.

  • Added countdown audio synchronized with the match start.

  • Added combat music startup during the countdown.

UI
  • Added a hold-TAB scoreboard.

  • Added wins, deaths and total damage statistics to the scoreboard.

  • Added separate Playing and Spectating sections to the scoreboard.

  • Added temporary player nameplates above players after closing the scoreboard.

  • Added persistent player nameplates while spectating.

  • Added an in-game controls help panel with a hide toggle.

  • Added automatic game version information to the menus.

Improved

28 changes
Bots
  • Improved bot combat aggression and target selection.

  • Improved bot movement between adjacent and distant platforms.

  • Improved bot platform retention to avoid unnecessary falls.

  • Improved bot jump and dash timing during platform transfers.

  • Improved bot under-platform recovery.

  • Improved bot vertical climbing and high-ground progression.

  • Improved bot Skull parry timing so bots wait for the real parry window instead of spamming kicks.

Skulls
  • Improved Skull spawn frequency to behave more like a rare arena item.

  • Improved Skull behavior according to player count.

  • Improved solo Skull launches with straight-flight behavior.

  • Improved Skull projectile lifetime.

  • Improved Skull parry hit detection with a dedicated and more forgiving kick volume.

  • Improved Skull visual size and held position.

  • Improved Skull target tracking and LookAt presentation.

  • Improved Skull shimmer visibility and dynamic lighting.

  • Improved Skull fire, smoke, cinder and propulsion effects.

  • Improved Skull explosions to be larger, brighter and more impactful.

Arena
  • Improved the final fight zone using walls recycled from the global arena.

  • Improved the final arena transition with a sequential radial merge.

  • Improved wall distribution to create more homogeneous combat layouts.

  • Improved final ring movement with varied orbit speeds.

  • Improved the transition between opening spawn platforms and the main arena.

HUD
  • Improved the Fly gauge readability with additional markers.

  • Improved the Dash cooldown gauge placement near the crosshair.

  • Improved spectator and TAB player nameplates with larger text and better positioning.

  • Improved countdown animations and timing.

Audio
  • Improved menu click and hover sound volume and behavior.

  • Improved countdown and combat music synchronization.

Fixed

23 changes
Bots
  • Fixed bots getting stuck in infinite recovery loops.

  • Fixed bots continuing recovery when a valid platform was already reachable.

  • Fixed several bot platform transfer and movement edge cases.

  • Fixed bot Skull parries being triggered too early and wasting the kick cooldown.

  • Fixed excessive bot diagnostic log spam in normal gameplay.

Combat
  • Fixed Last Kick players being stopped by arena walls.

  • Fixed Last Kick so obstructing wall plates are destroyed before stopping the launched player.

  • Fixed Last Kick collision and recovery behavior.

  • Improved Last Kick host validation and wall contact prediction.

Movement
  • Fixed players getting caught on platform edges.

  • Fixed Shnozi collider geometry used for movement and hit detection.

Skull
  • Fixed Skull interactions being available to spectators or inactive players.

  • Fixed Skull parry validation for left and right kicks.

  • Fixed Skull FX emitter transitions.

  • Fixed Skull ignite smoke and cinders being destroyed before finishing.

  • Fixed oversized Skull debug collision visualization.

UI / Spectator
  • Fixed local player outlines appearing incorrectly in first person.

  • Fixed outlines appearing on the currently spectated player in first person.

  • Fixed repeated menu hover sounds.

  • Fixed scoreboard sizing for different player counts.

Countdown
  • Fixed countdown text opacity.

  • Fixed countdown animation synchronization.

  • Fixed countdown sound playback and asset tracking.

Removed

3 changes
Cleanup
  • Removed obsolete Last Kick collision experiments.

  • Removed obsolete final-zone debug thresholds.

  • Removed temporary and redundant bot diagnostic logging from normal gameplay.

Known Issues

2 changes
  • Bots may still occasionally make suboptimal movement or combat decisions in complex arena layouts.

  • Skull and bot behavior may continue to receive balancing adjustments.