Added a full Tutorial experience with dedicated progression, cinematics, objectives and final fight.
Added an in-game Changes panel to the main menu that automatically displays published update notes.
Added new visual feedback for Phase Shift and Last Kick deaths.
Improved the Tutorial final fight, bridge sequence, respawns and Sensei behavior.
Improved Wall Interception behavior and recovery.
Improved Hit recovery when landing on moving platforms.
Improved Last Kick visual and audio feedback.
Improved main menu presentation and Tutorial visibility.
Fixed players sometimes remaining stuck in the Hit state after landing on moving platforms.
Fixed Interception walls sometimes remaining reserved or failing to return correctly.
Fixed several Tutorial checkpoints completing objectives too early.
Fixed several Tutorial respawn issues, including falling during the final bridge/final fight.
Fixed the Sensei disappearing below the arena for a long time during the final fight.
Fixed excessive overlapping Last Kick / Final Hit audio.
Fixed several Phase Shift first-person outline/visual issues.
Fixed various Tutorial, menu and gameplay synchronization issues.
Removed obsolete Tutorial triggers and fallback logic that could cause incorrect progression or respawns.
Removed outdated Interception/Hit recovery behavior that could keep players stuck or reserve walls incorrectly.
Removed previous experimental menu button color/shine effects.
Bots may still behave suboptimally in some complex arena situations.
Rare edge cases may still occur with moving platforms, Interception walls or late multiplayer synchronization.
The new Tutorial and Changes panel may still need additional testing across different resolutions and multiplayer sessions.
Skull spawn frequency now adapts to the number of players and becomes more intense in the final arena.
Multiple skulls can now be active at the same time depending on the number of players.
Improved multiplayer combat consistency between host and clients.
Fixed inconsistent kick detection for multiplayer clients.
Fixed several issues when leaving a match or returning to the menu.
Fixed various small multiplayer and gameplay issues.
Players may occasionally remain stuck in the hit state after landing on a platform.
Added the new Skull gameplay mechanic.
Added new Skull visual effects and interactions.
Added a gameplay tutorial for new players.
Added randomized bot names.
Improved bots and multiplayer behaviour.
Improved spectator mode.
Improved gameplay feedback and UI.
Improved networking and late-join support.
Fixed several bot visibility issues.
Fixed spectator targeting issues.
Fixed some multiplayer synchronization issues.
Fixed various gameplay and UI bugs.
No major removals.
Some bots situations may still require additional testing.
Added AI bots with automatic lobby population and selectable difficulty.
Added bot navigation across the dynamic wall arena.
Added behavior-tree based bot decision making for combat, movement and recovery.
Added jump, dash and Air Drive traversal for bots.
Added vertical progression and recovery when bots fall below platforms.
Added difficulty-based automatic skull parrying for bots.
Added the ability to restart a round when only bots remain.
Added the new Skull gameplay mechanic.
Added rare Skull spawns during matches.
Added the ability to grab Skulls with the interact key and launch them with a kick.
Added homing Skull projectiles that can target other players.
Added Skull parrying with kicks.
Added Skull damage and knockback against players.
Added Skull damage against arena walls.
Added target highlighting while holding a Skull.
Added a local warning effect when a homing Skull is targeting you.
Added dedicated Skull animations and LookAt behavior.
Added Skull spawn, grab, targeting, homing, parry and explosion sounds.
Added Skull shimmer, fire, smoke, sparks, propulsion and explosion particle effects.
Added a spawn shockwave effect for Skulls.
Added a synchronized 3 - 2 - 1 - GO countdown before each round.
Added countdown audio synchronized with the match start.
Added combat music startup during the countdown.
Added a hold-TAB scoreboard.
Added wins, deaths and total damage statistics to the scoreboard.
Added separate Playing and Spectating sections to the scoreboard.
Added temporary player nameplates above players after closing the scoreboard.
Added persistent player nameplates while spectating.
Added an in-game controls help panel with a hide toggle.
Added automatic game version information to the menus.
Improved bot combat aggression and target selection.
Improved bot movement between adjacent and distant platforms.
Improved bot platform retention to avoid unnecessary falls.
Improved bot jump and dash timing during platform transfers.
Improved bot under-platform recovery.
Improved bot vertical climbing and high-ground progression.
Improved bot Skull parry timing so bots wait for the real parry window instead of spamming kicks.
Improved Skull spawn frequency to behave more like a rare arena item.
Improved Skull behavior according to player count.
Improved solo Skull launches with straight-flight behavior.
Improved Skull projectile lifetime.
Improved Skull parry hit detection with a dedicated and more forgiving kick volume.
Improved Skull visual size and held position.
Improved Skull target tracking and LookAt presentation.
Improved Skull shimmer visibility and dynamic lighting.
Improved Skull fire, smoke, cinder and propulsion effects.
Improved Skull explosions to be larger, brighter and more impactful.
Improved the final fight zone using walls recycled from the global arena.
Improved the final arena transition with a sequential radial merge.
Improved wall distribution to create more homogeneous combat layouts.
Improved final ring movement with varied orbit speeds.
Improved the transition between opening spawn platforms and the main arena.
Improved the Fly gauge readability with additional markers.
Improved the Dash cooldown gauge placement near the crosshair.
Improved spectator and TAB player nameplates with larger text and better positioning.
Improved countdown animations and timing.
Improved menu click and hover sound volume and behavior.
Improved countdown and combat music synchronization.
Fixed bots getting stuck in infinite recovery loops.
Fixed bots continuing recovery when a valid platform was already reachable.
Fixed several bot platform transfer and movement edge cases.
Fixed bot Skull parries being triggered too early and wasting the kick cooldown.
Fixed excessive bot diagnostic log spam in normal gameplay.
Fixed Last Kick players being stopped by arena walls.
Fixed Last Kick so obstructing wall plates are destroyed before stopping the launched player.
Fixed Last Kick collision and recovery behavior.
Improved Last Kick host validation and wall contact prediction.
Fixed players getting caught on platform edges.
Fixed Shnozi collider geometry used for movement and hit detection.
Fixed Skull interactions being available to spectators or inactive players.
Fixed Skull parry validation for left and right kicks.
Fixed Skull FX emitter transitions.
Fixed Skull ignite smoke and cinders being destroyed before finishing.
Fixed oversized Skull debug collision visualization.
Fixed local player outlines appearing incorrectly in first person.
Fixed outlines appearing on the currently spectated player in first person.
Fixed repeated menu hover sounds.
Fixed scoreboard sizing for different player counts.
Fixed countdown text opacity.
Fixed countdown animation synchronization.
Fixed countdown sound playback and asset tracking.
Removed obsolete Last Kick collision experiments.
Removed obsolete final-zone debug thresholds.
Removed temporary and redundant bot diagnostic logging from normal gameplay.
Bots may still occasionally make suboptimal movement or combat decisions in complex arena layouts.
Skull and bot behavior may continue to receive balancing adjustments.