Tutorial, Combat & Menu Update

24 September 2026
22 changes in this update

Added

3 changes
  • Added a full Tutorial experience with dedicated progression, cinematics, objectives and final fight.

  • Added an in-game Changes panel to the main menu that automatically displays published update notes.

  • Added new visual feedback for Phase Shift and Last Kick deaths.

Improved

5 changes
  • Improved the Tutorial final fight, bridge sequence, respawns and Sensei behavior.

  • Improved Wall Interception behavior and recovery.

  • Improved Hit recovery when landing on moving platforms.

  • Improved Last Kick visual and audio feedback.

  • Improved main menu presentation and Tutorial visibility.

Fixed

8 changes
  • Fixed players sometimes remaining stuck in the Hit state after landing on moving platforms.

  • Fixed Interception walls sometimes remaining reserved or failing to return correctly.

  • Fixed several Tutorial checkpoints completing objectives too early.

  • Fixed several Tutorial respawn issues, including falling during the final bridge/final fight.

  • Fixed the Sensei disappearing below the arena for a long time during the final fight.

  • Fixed excessive overlapping Last Kick / Final Hit audio.

  • Fixed several Phase Shift first-person outline/visual issues.

  • Fixed various Tutorial, menu and gameplay synchronization issues.

Removed

3 changes
  • Removed obsolete Tutorial triggers and fallback logic that could cause incorrect progression or respawns.

  • Removed outdated Interception/Hit recovery behavior that could keep players stuck or reserve walls incorrectly.

  • Removed previous experimental menu button color/shine effects.

Known Issues

3 changes
  • Bots may still behave suboptimally in some complex arena situations.

  • Rare edge cases may still occur with moving platforms, Interception walls or late multiplayer synchronization.

  • The new Tutorial and Changes panel may still need additional testing across different resolutions and multiplayer sessions.