Hackweek Feb 2024
Posted 11 months ago
Our goal is to eventually replace SFM, the core of that is just animating properties with keyframes. So that was my goal this week, click on an object and edit curves for any property it has.
attribute 'contenteditable' not allowedattribute 'blocktype' not allowed
Instead of a seperate tool, it's handled directly in the scene editor, this makes the most sense to me because you could either use it for in game cutscenes or record it out like you would in SFM.

Because it's a component, the keyframed curves can easily be saved and loaded and playback controlled from in game.