July Update
Posted one month ago
Finding and fixing these bugs had to happen eventually. And this enabled us to do that. It would have been great if we could have done it without leaving a sour taste in the mouths of so many people, but also without this amount of players this wouldn't have been possible.

And this wasn't the only bug. The burst of usage helped us fix a bunch of other bugs too. And the backend didn't get overwhelmed, everything scaled up really well.

And the thing that we've been working on, the thing that has been our priority - the engine - has been praised a lot for how easy and straight forward it is to use. 

The worst part of any criticism is when you know it's true. And while a lot of the criticism was true, there were a lot of misunderstandings there, that I hope I can clear up in this post.