July Update
Posted 3 months ago
Our VR system now uses OpenXR for its backend, rather than SteamVR.
The main benefits to this are that we get loads of control over everything, we can expand our feature set much further, and we're able to support a much wider range of devices.

There are no major changes to functionality on the user side right now - if VR worked for you before, it'll still work the same now.