After multiple years, multiple false starts and multiple engines, we're now finally live on Steam.
store.steampowered.com
s&box on Steam
S&box is a game creation platform built on the Source 2 engine. Play, create, and share games, explore community creations, and experience endless sandbox fun with powerful modern tools.

I told someone the other day that it's kind of embarrassing how long it's taken us to get here. That if I was going to make it all from scratch now it'd probably take less than a year. They made the point that that's like a song writer saying if I knew what the song was I could have knocked it out in 5 minutes. I think that's true.

It would have been easy to have taken Garry's Mod and applied it to Source 2. I wasn't happy to do that. I knew we could do more, I knew we would have regretted walking the easy path.
It isn't perfect. It's likely never going to be perfect. At some point we have to say that it's good enough for v1.  We know we have work to do. We know we have challenges. We know that we're going to have to find ways to deal better with discovery. We know that we have to deal with people using AI in obvious, low quality ways. 

But we're happy for you to join us on our adventure. We hope you enjoy what we have created, that you enjoy what our community has created and that you will consider joining us and becoming a creator so you can fully appreciate the engine on the same level that we do.

It isn't perfect but at this moment in time It's both the worst it will be and the best it has ever been.
Our plan is to continue doing what we were doing. We will release weekly updates. We will listen to the community, we will play, we will develop and we will improve everything. Our roadmap shows a bunch of the bigger things that we're looking forward to improve on.

One of our main focuses is always going to be on how we're serving the community. I got my start in the game industry with Garry's Mod. A lot of our staff got their start in the Garry's Mod community. My proudest moments are when people have told me that Garry's Mod got them into the industry, that they are a game developer now because of that. I want Facepunch to keep doing that. I want to show people how fun and rewarding making games is. I want them to be able to make money from it.

Today, in the hopeful anticipation of finally being in profit, we're going to double the Play Fund. And it's my hope that we can steadily increase it more and more over time.

So more of the same. This is how we work. We release and improve. This is what we did with Garry's Mod, this is what we did with Rust. This is what we're going to do with s&box. 

This is what we love doing. ❤️
It hasn't been an easy or straight forward journey. It's been long, sometimes confusing, sometimes unrewarding and sometimes a hard slog. But the pain has bought growth. I've seen the team grow in strength, in ability and in confidence. The project has turned from something that at times felt like I was pushing forward myself, to a machine that feels like it has its own velocity.

So to the team all I can say is thanks. Thanks for your dedication. Thanks for sharing and improving on the vision. Thanks for the late nights. Thanks for fixing my shitty code. Thanks for fixing my bugs. 

Thank you s&box team for getting us to release, and I'm excited for our future together 💪
26.04.28
26.04.28
28 April 2026
🎁 Added
  • Linux Dedicated Server
  • Editor: Selection Sets
  • Editor: Paste Special
🧼 Improved
  • Native library loading now happens at runtime instead of at InteropGen, enabling cross-platform binary compatibility
  • Zio case-insensitive filesystem wrapper for Linux
  • Offline mode login handling is more resilient, menu no longer throws errors when launched offline
  • Video encoder now uses libyuv for much faster RGB to YUV conversion, enabling 2K AV1 recording at 60fps
  • Video export render target now uses MSAA, eliminating dithering artifacts
  • Video recorder quality improved for scenes with fast-moving objects and camera
  • Video container format settings now properly passed from managed to native layer
  • AO upscaler is now pixel-perfect compared to full-res, with proper MSAA support
  • Slow rotation no longer stutters due to improved per-component Rotation.AlmostEqual precision
  • Menu layout improved for ultrawide displays with constrained content width and feathered edges
  • Menu fixes across store CTA positioning, search overlay, server list filters, and various UI components
  • Batch publisher UX improvements including org handling and completion messages
  • Component categories reorganized for better discoverability in the editor
  • Removed unused shadow data from lightbinner, cleaning up for future GPU-driven lighting
  • Missing undo support to TransformComponentWidget for reset, paste, and toggle operations
  • Storage settings page no longer takes minutes to scan large download caches. Thank you @Zaddish
🪛 Fixed
  • StringBuilder race condition that could lead to remote code execution
  • Two AnimGraph crashes
  • Crash in FindOrAllocateTransforms during model hot-reload
  • CResourceSystem crash when reloading symlinked resident resources on Linux
  • WebM video header being written twice
  • Odd-size resolutions breaking the AV1 encoder
  • Inverse scissor box shadow rendering in UI
  • World panel transformation being applied twice in subpanels and render targets
  • IsRunningOnHandheld always returning false, causing small UI on Steam Deck and other handhelds
  • Dedicated server errors when using Steamworks.Friend methods
  • Focus in 2D editor views incorrectly moving camera toward objects instead of framing them
  • Rigidbody properties not being reapplied when ModelCollider updates, causing lost gravity scale on resize
  • Editor exceptions when performing large project structure changes
  • Client disconnect not triggering when game load fails during handshake
  • Shorts clothing models clipping with the player body
  • Menu carousel null reference exception
  • Menu toggle styles and context menus on game cards
  • Restored holding ESC to force quit game
matt
Facepunch
JoinedApr 2021 Posts248 Score2,045
zxcdulsed
Member
JoinedAug 2023 Posts24 Score1,355

Thanks for the sausage

EGoriy
Member
JoinedNov 2025 Posts13 Score4,185
YEEEEEEEEEEEEEEEEE

Asphaltian
Member
JoinedAug 2022 Posts177 Score1,473
Love you garry :D

Proud-Devote
Member
JoinedDec 2023 Posts58 Score3,523
Release the Piecrumble files 
Missing
Member
JoinedJul 2022 Posts57 Score2,121
I was here
CryoLich
Member
JoinedMay 2021 Posts6 Score4,790
Beautiful!
Halo Man
Member
JoinedJan 2023 Posts1 Score10
This is truly a historic day
poly
Member
JoinedAug 2021 Posts1 Score775
i was here
Titanovsky
Member
JoinedSep 2021 Posts318 Score3,278
Thank you, it's historic day
duck man with a knife
Member
JoinedJul 2021 Posts1 Score65
W
no longer thinkpad gaming
Member
JoinedMay 2021 Posts5 Score430
🎉🎉🎉🎉
Artbarte
Member
JoinedFeb 2023 Posts1 Score95
🎉🎉🎉🎉





EvKem - Miss Amiss
Member
JoinedOct 2021 Posts1 Score0
Best of luck
DeathPerception
Member
JoinedApr 2026 Posts10 Score50
Hell ye
shahar.oren.d
Member
JoinedApr 2026 Posts1 Score105
yay
Gbonn
Member
JoinedAug 2021 Posts5 Score660
Yeey :D
Patrick Jr.
Member
JoinedApr 2021 Posts32 Score4,410
Happy launch day!
Aleph
Member
JoinedAug 2022 Posts59 Score755
Congratulations!
G+
Member
JoinedFeb 2024 Posts72 Score3,075
🎉🎉🎉🎉 s&box just began!!!!
Tzebruh
Member
JoinedJul 2024 Posts1 Score0
W FACEPUNCH!!!
100°c
Member
JoinedJul 2021 Posts25 Score910
Happy release, guys!
Tafu
Member
JoinedDec 2022 Posts2 Score20
Hell yeah congratulations :) 
ceitine
Member
JoinedMay 2021 Posts29 Score865
congrats!!
PyroBot11
Member
JoinedJul 2021 Posts26 Score1,715
Greatest day ever???
Portal Master
Member
JoinedOct 2023 Posts6 Score3,300
cant wait to see players join the S&box trading hub on release im so excited to share what we've been cooking <3
JOELwindows7
Member
JoinedMar 2025 Posts9 Score13,449
iyey
Christophe
Member
JoinedAug 2025 Posts2 Score4,830
I LOVE S&BOX!
t
Member
JoinedFeb 2025 Posts1 Score155
GG Garry and s&box Team :D
DIJITALAYI
Member
JoinedApr 2026 Posts2 Score0
$10.49 USD what a joke facefunch
people
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