Every journey starts with a first step, this is ours. s&box is now available to buy on Steam.
Linux Dedicated Server
Editor: Selection Sets
Editor: Paste Special
Native library loading now happens at runtime instead of at InteropGen, enabling cross-platform binary compatibility
Zio case-insensitive filesystem wrapper for Linux
Offline mode login handling is more resilient, menu no longer throws errors when launched offline
Video encoder now uses libyuv for much faster RGB to YUV conversion, enabling 2K AV1 recording at 60fps
Video export render target now uses MSAA, eliminating dithering artifacts
Video recorder quality improved for scenes with fast-moving objects and camera
Video container format settings now properly passed from managed to native layer
AO upscaler is now pixel-perfect compared to full-res, with proper MSAA support
Slow rotation no longer stutters due to improved per-component Rotation.AlmostEqual precision
Menu layout improved for ultrawide displays with constrained content width and feathered edges
Menu fixes across store CTA positioning, search overlay, server list filters, and various UI components
Batch publisher UX improvements including org handling and completion messages
Component categories reorganized for better discoverability in the editor
Removed unused shadow data from lightbinner, cleaning up for future GPU-driven lighting
Missing undo support to TransformComponentWidget for reset, paste, and toggle operations
Storage settings page no longer takes minutes to scan large download caches. Thank you @Zaddish
StringBuilder race condition that could lead to remote code execution
Two AnimGraph crashes
Crash in FindOrAllocateTransforms during model hot-reload
CResourceSystem crash when reloading symlinked resident resources on Linux
WebM video header being written twice
Odd-size resolutions breaking the AV1 encoder
Inverse scissor box shadow rendering in UI
World panel transformation being applied twice in subpanels and render targets
IsRunningOnHandheld always returning false, causing small UI on Steam Deck and other handhelds
Dedicated server errors when using Steamworks.Friend methods
Focus in 2D editor views incorrectly moving camera toward objects instead of framing them
Rigidbody properties not being reapplied when ModelCollider updates, causing lost gravity scale on resize
Editor exceptions when performing large project structure changes
Client disconnect not triggering when game load fails during handshake
Shorts clothing models clipping with the player body
Menu carousel null reference exception
Menu toggle styles and context menus on game cards
Restored holding ESC to force quit game
Thanks for the sausage