726
Sessions
87
Games
1 day
Playtime
25
Achievements
47
Favourites
18
Reviews
68%
Positive

trophyMost Played

GameLast PlayedPlaytime
Grubs2 years ago14 hours
Sandbox5 months ago10 hours
Blocks & Bullets5 months ago2 hours
Gunfight2 years ago1 hour
My Summer Cottage: Tech Demo4 months ago1 hour
SandTycoon3 years ago1 hour

scheduleRecently Played

GameLast PlayedPlaytime
Hit Me, Bartender!8 days ago3 minutes
Keg Quest8 days ago7 minutes
Roundabout8 days ago4 minutes
CATLINES13 days ago9 minutes
Racing Club: Autobahn2 months ago18 minutes
Pushout: Demolition Derby2 months ago25 minutes

reviewsLatest Reviews

Pushout: Demolition Derby game 路 3 Months Ago Shows Promise
I like the premise of the game, but the lackluster sound design, weird car physics and overly long round times ruin the experience. Still, I applaud the originality of the game's idea, and I liked the graphics too! I can't wait for the next update! :)
GraphicsMultiplayerOriginalityPerformanceUnfinishedConfusing
Pacific Warfare game 路 5 Months Ago Shows Promise
For a moment I was excited to see an original game on s&box. The controls are not really to my taste; I guess I am too casual of a player - and I never managed to hit anyone :( But I liked the huge map and the plane selection. The sound and visual effects felt abrupt, and the engine noise even reminded me of that one meme that sounds like someone's shitting down an oil drum. Interesting use of the F1 menu as a help page! Though something caught my eye: Claude LLM really loves to generate this style of UI, and some may have recognized it from the other slop games. I got suspicious when I noticed that the ammo count is not hash-coded - that is, the ammo updates only when the state of the UI changes (like rotating your camera). That might be my paranoia, but to me it was also a sign of generated code, because the engine is relatively new and modern models don't "know" much about how s&box works. A quick decompile (if you can even call it decompilation, with all the source code kept fully intact in the .cll file) confirmed some excessive commenting with the beloved long "—" dashes and "→" arrows. Damn. Look, I'm not one of those anti-AI fanatics, but the LLM generated code was a bummer. Still, I'm looking forward to any future updates - finally, an interesting game in the sea of idle simulators :)
GameplayOriginalityPerformanceAddictiveReplayabilityUnfinished
Cryptid Hunt game 路 12 Months Ago Recommended
Certified Small Fish classic.
Space Engineers Stuff game 路 1 Year Ago Shows Promise
interesting, would love to see something like space engineers on s&box!