UPDATE 4

1.4
4 October 2026
30 changes in this update

Added

6 changes
  • Player Bots - You can now add up to 12 Bots in your lobby to play Project Lizard with. They can play as hunters and even hiders. They can paint, pose, hide, run away, climb and pretty much what an average player can. Don't expect them to be professionals though

  • New Character Type Selection - Added in the Citizen 2.0 Model in the round selection alongside your player size. You can change your preferred model in the General Settings tab

  • Hunter Shotgun effects - Added in new camera effects to simulate recoil instead of it feeling so lifeless and still

  • Host Migration - Host leaving the game no longer kicks everyone and should continue as intended

  • Animation / Pose smoothing - the animations are no longer snap instantly between each other

  • New HUD scale option - Available in the General Settings tab

Improved

11 changes
  • Redesigned Lobby - New lighting, effects and improved the dripping paint designs along with better materials for the walls, roof and floor

  • Improved Player Painting accuracy - When painting on some spots on the player model such as under the arms, around the eyes or the back. It would be very finicky, now it should behaving correctly in these areas to get better detail in your painting

  • Improved Player Animations / Poses - I have redone the hider and hunter idle, walking and running animations. They are much smoother and don't flicker in between the loop

  • Improved First Person Camera - walking against walls and other objects no longer lets you see through them. The Players body mesh no longer shows when looking down

  • Third person player camera no longer can clip through walls and other objects. Freecam remains the same

  • Paint Mode Improvements - Gave the Brush cursor a cleaner look that no longer clips through your character and reduced fps drops when painting by making the paint droplet and splash effects smaller and faster

  • Map Loading improvements - switching or cancelling maps no longer continues to download the previous map, and the map picker collapses once a map is chosen

  • Tab Menu Improvements - about 25% bigger, features a proper scroll bar and cleaned up the map selection in Host Settings

  • Hunter Ammo Counter Improvements - Completely remade the design of the ammo counter, the buckshot shells now match the look of the rest of the Hud and are properly greyed out when empty

  • Pose Wheel Improvements - about 30% Bigger in size. added in proper directional input and fixed pose numbers overlapping

  • Improved wording on some menus and popups that might have caused confusion

Fixed

12 changes
  • Fixed issues relating to the player animations caused by changes to the S&Box Editor

  • Floating shotgun left behind when a hunter left the game

  • Fix an issue causing duplicate guns and flashlights after a host change

  • Finally fixed an issue on the player models that caused visible seam lines on the bodies limbs

  • fixed the Hunter ammo counter not showing for players who joined mid match

  • fixed overlapping paint splats flickering

  • fixed an issue that caused the roof to vanish while in paint mode

  • fixed the camera flicking up when entering / leaving paint mode

  • fixed an issue causing the round banner to become uncentered depending on the player amounts

  • fixed an issue that caused the "Liked your spot" popup to overlap the round end text

  • fixed an issue with the cooldown animation that caused a black box to overlap over the taunt button

  • fixed an issue that caused paint droplets to stay visible on a players own body in paint mode

Removed

1 change
  • removed older paint decal effects that were replaced with new better performing ones