Player Bots - You can now add up to 12 Bots in your lobby to play Project Lizard with. They can play as hunters and even hiders. They can paint, pose, hide, run away, climb and pretty much what an average player can. Don't expect them to be professionals though
New Character Type Selection - Added in the Citizen 2.0 Model in the round selection alongside your player size. You can change your preferred model in the General Settings tab
Hunter Shotgun effects - Added in new camera effects to simulate recoil instead of it feeling so lifeless and still
Host Migration - Host leaving the game no longer kicks everyone and should continue as intended
Animation / Pose smoothing - the animations are no longer snap instantly between each other
New HUD scale option - Available in the General Settings tab
Redesigned Lobby - New lighting, effects and improved the dripping paint designs along with better materials for the walls, roof and floor
Improved Player Painting accuracy - When painting on some spots on the player model such as under the arms, around the eyes or the back. It would be very finicky, now it should behaving correctly in these areas to get better detail in your painting
Improved Player Animations / Poses - I have redone the hider and hunter idle, walking and running animations. They are much smoother and don't flicker in between the loop
Improved First Person Camera - walking against walls and other objects no longer lets you see through them. The Players body mesh no longer shows when looking down
Third person player camera no longer can clip through walls and other objects. Freecam remains the same
Paint Mode Improvements - Gave the Brush cursor a cleaner look that no longer clips through your character and reduced fps drops when painting by making the paint droplet and splash effects smaller and faster
Map Loading improvements - switching or cancelling maps no longer continues to download the previous map, and the map picker collapses once a map is chosen
Tab Menu Improvements - about 25% bigger, features a proper scroll bar and cleaned up the map selection in Host Settings
Hunter Ammo Counter Improvements - Completely remade the design of the ammo counter, the buckshot shells now match the look of the rest of the Hud and are properly greyed out when empty
Pose Wheel Improvements - about 30% Bigger in size. added in proper directional input and fixed pose numbers overlapping
Improved wording on some menus and popups that might have caused confusion
Fixed issues relating to the player animations caused by changes to the S&Box Editor
Floating shotgun left behind when a hunter left the game
Fix an issue causing duplicate guns and flashlights after a host change
Finally fixed an issue on the player models that caused visible seam lines on the bodies limbs
fixed the Hunter ammo counter not showing for players who joined mid match
fixed overlapping paint splats flickering
fixed an issue that caused the roof to vanish while in paint mode
fixed the camera flicking up when entering / leaving paint mode
fixed an issue causing the round banner to become uncentered depending on the player amounts
fixed an issue that caused the "Liked your spot" popup to overlap the round end text
fixed an issue with the cooldown animation that caused a black box to overlap over the taunt button
fixed an issue that caused paint droplets to stay visible on a players own body in paint mode
removed older paint decal effects that were replaced with new better performing ones
Added the Hider Performance Leaderboard, Hiders now earn points through the round by being in the proximity, line of sight or taunting near Hunters. Updates instantly for all hiders, but only every 30 seconds for Hunters. Just the subtle clue that helps. And of course. it is all toggleable configurable in host settings
Added new stats, and 5 more achievements to unlock
Added torso look leaning to hiders, looking up or down will move your characters torso with it. so they don't appear so still. Toggleable in Host Settings
Added the option to like players poses directly from the player tab menu so you don't need to be within a small proximity to do so
Improved the leaderboards to now display more stats with new subtle animations and rotate between new stats
Improved the 'Too Deep' detection to pick up on hiders that are in hollow walls. previously hiders could hide most of themselves in walls or objects without the warning popping up. This is something I will continue to improve, It isn't 100% reliable still
Improved the climbing logic when on a map climbable object. (ladder, steps, ect) It now uses the s&boxes climbing logic instead of only relying on ours. You no longer need to press space to climb on these. Again, this isn't fully reliable and there might be some issues
Fixed an issue with the leaderboards not displaying updated stats correctly
Fixed an issue that caused the 'Too Deep' warning to stay on your screen if you were shot by a Hunter while it was showing
Fixed issues with the 'Too Deep' Warning not showing up correctly when a certain amount of the hider is buried into a wall
Fixed issues that caused hiders to get flung through the floor/walls while trying to use a ladder or some sort of climbable object on a map. Not confident this is fully gone. I will look into it more
When using a maps climbing object, such as a ladder it can be buggy if you use the S&Boxes default climbing logic and Project Lizards Climbing logic at once. I recommend only using Space to climb on walls, celings and other objects and letting the Default climbing logic do the work on a maps ladders, steps ect.
The citizen Model (Terry) remains very finicky. Painting in certain spots such as under the arms or the upper back can cause paint to apply in areas your cursor isn't even hovering over. I will try to improve this as much as possible but there is only so much I can do without outright making a new model.
Added hider size options, when the match is starting all players can choose to make their character 1x, 1.5x or 1.8x bigger. This doesn't apply to hunters and can be toggled on or off
Added 4 new achievements related to playing as a hider or hunter
Added 2 new poses, Curled up and Tilted
Added new host settings, you can customize hunter/hider movement speed, toggle size options and reset to default
Added a new general setting to toggle hider outline to either static or flashing
Improved the camera logic when climbing
Improved and added simple animations to the text that displayed when standing on the hunter platform in the lobby.
You can now become a hider in a solo lobby, being a hunter is still an option by standing on the centre platform
Improved and cleaned up the Lobby HUD, hiding and Auto whistle boxes no longer show in the lobby
Fixed an issue with the leaderboard screens that cause it to not display any stats
Fixed an issue caused by opening the menu while walking now stops you instead of sliding on
Fixed an issue that caused you to slide down the wall when the round ends while climbing
Fixed an issue that caused your camera and character to get mixed up when closing paint mode
Fixed an issue that stopped hiders from being able to use their cameras during round over time
Being in a solo session no longer tracks hider wins
The citizen Model (Terry) remains very finicky. Painting in certain spots such as under the arms or the upper back can cause paint to apply in areas your cursor isn't even hovering over. I will try to improve this as much as possible but there is only so much I can do without outright making a new model.
added the ability to favourite maps and easily revisit previously played maps
Added 6 Achievements earned by receiving a certain amount of likes, eliminating hiders and Winning as a hider.
Improved Tab Menu, Now a bit bigger and alot of the buttons have been relocated to smooth things out.
Improved Climbing Physics, Climbing on corners no longer bugs out and Climbing without needing to jump is fixed.
The lobby itself has been repositioned to prevent selected map from overlapping.
Stats now properly track and are displayed on the leaderboard.
trying to taunt in the lobby no longer displays the cooldown animation
fixed an issue with auto taunting going off for all hiders at the very start of hiding time.
fixed an issue with climbing from the ground causing you to get stuck
The citizen Model (Terry) remains very finicky. Painting in certain spots such as under the arms or the upper back can cause paint to apply in areas your cursor isn't even hovering over. I will try to improve this as much as possible but there is only so much I can do without outright making a new model.