Previously you could only have 5 towers, one of each type, then the gameplay was just waiting until the end of the round to choose between 3 augments and thats all.
Now you will continue to drop towers at the end of the rounds and you can place as many towers as you like, even of the same type.
Previously you could choose augments at the end of the round or by paying $100, but now with the unlimited tower count it would be too much broken and not interesting, so from now the cost has been increased to $500 and you can no longer drop augments related to tower upgrades this way, HOWEVER you can now buy augments for a specific tower for $100, so it's more interesting to up a tower than buy mass towers, in summary:
- You can choose between 3 "general" augments at the end of every round - You can pay $500 between rounds to roll 3 more "general" augments - You can spend $100 on a tower to choose between 3 augments specific to this tower
We've added a new kind of unit: shielded, any enemy in the radius of the shield is protected as long as the shield remain. You just have to continue attacking any unit protected by the shield to break the shield.
For now it's just a spider variant with a shield but it might change in the future.
All these new changes are big improvements for the gameplay, we're less passive as a player and it's rewarding to see the enemies go through the path we made.
We're planning a second map, more enemies, towers, skills and augments!
Thanks for playing :)
people
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