Automatic support for rigs with separate control and deform skeleton branches.
Automatic detection and animation of articulated single-joint thumbs.
Anatomical mapping now selects the bones that actually deform the model.
Detached body branches now follow the connected animated skeleton.
Twist and helper bones follow their associated limbs more reliably.
Thumb retargeting now preserves each model’s authored hand pose.
Fixed mangled or frozen limbs on control/deform rigs.
Fixed Skeleton’s head pointing slightly upward.
Fixed thumbs sticking out or flipping by approximately 180 degrees.
Fixed coincident thumb joints losing their hand reference.
Fixed disconnected deform bones remaining behind during animation.
Very dark models may trigger the preview texture-color diagnostic despite compiling with valid materials.
Distant non-deforming control bones may trigger the wild-bone diagnostic without affecting the rendered model.