4 September 2026

1.0.5
13 changes in this update

Added

2 changes
  • Automatic support for rigs with separate control and deform skeleton branches.

  • Automatic detection and animation of articulated single-joint thumbs.

Improved

4 changes
  • Anatomical mapping now selects the bones that actually deform the model.

  • Detached body branches now follow the connected animated skeleton.

  • Twist and helper bones follow their associated limbs more reliably.

  • Thumb retargeting now preserves each model’s authored hand pose.

Fixed

5 changes
  • Fixed mangled or frozen limbs on control/deform rigs.

  • Fixed Skeleton’s head pointing slightly upward.

  • Fixed thumbs sticking out or flipping by approximately 180 degrees.

  • Fixed coincident thumb joints losing their hand reference.

  • Fixed disconnected deform bones remaining behind during animation.

Known Issues

2 changes
  • Very dark models may trigger the preview texture-color diagnostic despite compiling with valid materials.

  • Distant non-deforming control bones may trigger the wild-bone diagnostic without affecting the rendered model.