🎮 Game

Humanoid Retargeter is a C# library that imports humanoid animation data from formats like FBX, BVH, glTF and RenderWare, maps source skeletons to a target rig, runs geometric or SAME-based DL solvers, and outputs cleaned clips plus DMX and vmdl text. It includes FK/IK cleanup passes, root motion handling, profile-based and auto mapping, and utilities for KV3 vmdl augmentation and event generation. The code is pure managed math and parsing with no engine/editor dependencies in the core.

🔧 Editor

An editor library that adds a Humanoid Retargeter dock and context menu to import animation files, map bones to humanoid roles, preview on target rigs, and batch write vmdl/dmx outputs. It ships a small pipeline that reads source assets, resolves target rigs, runs a mapper or a deep-learning solver if weights are present, and registers/compiles generated assets. Supporting pieces include a preview widget, user profile storage, test gates, and an asset helper for bundled model and weight files.