A simple data container struct used by the Bullet physics wheel system. It stores wheel setup parameters such as chassis connection point, wheel direction and axle vectors, suspension geometry and tuning values, radius, friction, and whether the wheel is a front wheel.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletDynamics; internal struct WheelInfoConstructionInfo { public IndexedVector3 m_chassisConnectionCS; public IndexedVector3 m_wheelDirectionCS; public IndexedVector3 m_wheelAxleCS; public float m_suspensionRestLength; public float m_maxSuspensionTravelCm; public float m_wheelRadius; public float m_suspensionStiffness; public float m_wheelsDampingCompression; public float m_wheelsDampingRelaxation; public float m_frictionSlip; public float m_maxSuspensionForce; public bool m_bIsFrontWheel; }