A small class from the Bullet physics port that stores vehicle suspension tuning parameters. It defines floating point fields for stiffness, compression, damping, travel, friction and max force and initializes them with default values in the constructor.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Collections.Generic; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletDynamics; internal class VehicleTuning { public VehicleTuning() { m_suspensionStiffness = 5.88f; m_suspensionCompression = 0.83f; m_suspensionDamping = 0.88f; m_maxSuspensionTravelCm = 500f; m_frictionSlip = 10.5f; m_maxSuspensionForce = 6000f; } public float m_suspensionStiffness; public float m_suspensionCompression; public float m_suspensionDamping; public float m_maxSuspensionTravelCm; public float m_frictionSlip; public float m_maxSuspensionForce; }