A Flex operation type used in the model flex rule system, implementing a Max operator. It pops two float values from a provided execution stack and pushes the larger value back onto the stack.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.ModelFlex.FlexOps;
/// <summary>
/// Flex operation that computes the maximum of two values.
/// </summary>
public class FlexOpMax : FlexOp
{
/// <summary>
/// Initializes a new instance of the <see cref="FlexOpMax"/> class.
/// </summary>
public FlexOpMax(float data) : base(data) { }
/// <inheritdoc/>
/// <remarks>
/// Pops two values from the stack and pushes the maximum value.
/// </remarks>
public override void Run(in FlexRuleContext context)
{
var v1 = context.Stack.Pop();
var v2 = context.Stack.Pop();
context.Stack.Push(Math.Max(v1, v2));
}
}