A helper class used in the Bullet collision system to test a ray against children of a CompoundShape. It temporarily swaps the CollisionObject's shape to the child shape, transforms the child to world space, performs a RayTestSingle using a RayResultCallback, then restores the original shape.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletDynamics; using System; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class RayTester : DefaultCollide { public CollisionObject m_collisionObject; public CompoundShape m_compoundShape; public IndexedMatrix m_colObjWorldTransform; public IndexedMatrix m_rayFromTrans; public IndexedMatrix m_rayToTrans; public RayResultCallback m_resultCallback; public RayTester(CollisionObject collisionObject, CompoundShape compoundShape, ref IndexedMatrix colObjWorldTransform, ref IndexedMatrix rayFromTrans, ref IndexedMatrix rayToTrans, RayResultCallback resultCallback) { m_collisionObject = collisionObject; m_compoundShape = compoundShape; m_colObjWorldTransform = colObjWorldTransform; m_rayFromTrans = rayFromTrans; m_rayToTrans = rayToTrans; m_resultCallback = resultCallback; } public void Process(int i) { CollisionShape childCollisionShape = m_compoundShape.GetChildShape(i); IndexedMatrix childTrans = m_compoundShape.GetChildTransform(i); IndexedMatrix childWorldTrans = m_colObjWorldTransform * childTrans; // replace collision shape so that callback can determine the triangle CollisionShape saveCollisionShape = m_collisionObject.GetCollisionShape(); m_collisionObject.InternalSetTemporaryCollisionShape(childCollisionShape); LocalInfoAdder2 my_cb = new LocalInfoAdder2(i, m_resultCallback); CollisionWorld.RayTestSingle(ref m_rayFromTrans, ref m_rayToTrans, m_collisionObject, childCollisionShape, ref childWorldTrans, my_cb); // restore m_collisionObject.InternalSetTemporaryCollisionShape(saveCollisionShape); } public override void Process(DbvtNode leaf) { Process(leaf.dataAsInt); } public virtual void Cleanup() { } }