A small value type representing a 3-component vector of ushorts used by the Bullet physics port. It provides fields X,Y,Z, element access via an indexer, and Min/Max methods that clamp each component to the minimum or maximum with another UShortVector3 passed by ref.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System.Diagnostics; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; internal struct UShortVector3 { public ushort X; public ushort Y; public ushort Z; public void Min(ref UShortVector3 a) { if (X > a.X) X = a.X; if (Y > a.Y) Y = a.Y; if (Z > a.Z) Z = a.Z; } public void Max(ref UShortVector3 a) { if (X < a.X) X = a.X; if (Y < a.Y) Y = a.Y; if (Z < a.Z) Z = a.Z; } public ushort this[int i] { get { if (i == 0) return X; if (i == 1) return Y; if (i == 2) return Z; { } return 0; } set { if (i == 0) { X = value; return; } if (i == 1) { Y = value; return; } if (i == 2) { Z = value; return; } { } } } }