A GhostObject class from a Bullet physics port. It represents a non-physical collision object that tracks overlapping CollisionObjects, offers convex sweep testing against its overlaps, and provides simple add/remove/query methods for overlapping objects.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Collections.Generic; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class GhostObject : CollisionObject { public GhostObject() { SetInternalType(CollisionObjectTypes.CO_GHOST_OBJECT); } public override void Cleanup() { { } } public void ConvexSweepTest(ConvexShape castShape, ref IndexedMatrix convexFromWorld, ref IndexedMatrix convexToWorld, ConvexResultCallback resultCallback, float allowedCcdPenetration) { IndexedMatrix convexFromTrans = convexFromWorld; IndexedMatrix convexToTrans = convexToWorld; IndexedVector3 castShapeAabbMin; IndexedVector3 castShapeAabbMax; /* Compute AABB that encompasses angular movement */ IndexedVector3 linVel, angVel; TransformUtil.CalculateVelocity(ref convexFromTrans, ref convexToTrans, 1.0f, out linVel, out angVel); // FIXME MAN check this - should be a get/set rotation call, basis copy like this may break with scale? IndexedMatrix R = IndexedMatrix.Identity; R.SetRotation(convexFromTrans.GetRotation()); castShape.CalculateTemporalAabb(ref R, ref linVel, ref angVel, 1.0f, out castShapeAabbMin, out castShapeAabbMax); // do a ray-shape query using convexCaster (CCD) for (int i = 0; i < m_overlappingObjects.Count; i++) { CollisionObject collisionObject = m_overlappingObjects[i]; //only perform raycast if filterMask matches if (resultCallback.NeedsCollision(collisionObject.GetBroadphaseHandle())) { //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject(); IndexedVector3 collisionObjectAabbMin; IndexedVector3 collisionObjectAabbMax; IndexedMatrix t = collisionObject.GetWorldTransform(); collisionObject.GetCollisionShape().GetAabb(ref t, out collisionObjectAabbMin, out collisionObjectAabbMax); AabbUtil2.AabbExpand(ref collisionObjectAabbMin, ref collisionObjectAabbMax, ref castShapeAabbMin, ref castShapeAabbMax); float hitLambda = 1f; //could use resultCallback.m_closestHitFraction, but needs testing IndexedVector3 hitNormal; if (AabbUtil2.RayAabb(convexFromWorld._origin, convexToWorld._origin, ref collisionObjectAabbMin, ref collisionObjectAabbMax, ref hitLambda, out hitNormal)) { IndexedMatrix wt = collisionObject.GetWorldTransform(); CollisionWorld.ObjectQuerySingle(castShape, ref convexFromTrans, ref convexToTrans, collisionObject, collisionObject.GetCollisionShape(), ref wt, resultCallback, allowedCcdPenetration); } } } } public void RayTest(ref IndexedVector3 rayFromWorld, ref IndexedVector3 rayToWorld, RayResultCallback resultCallback) { int ibreak = 0; } public virtual void AddOverlappingObjectInternal(BroadphaseProxy otherProxy, BroadphaseProxy thisProxy) { CollisionObject otherObject = otherProxy.m_clientObject as CollisionObject; { } if (!m_overlappingObjects.Contains(otherObject)) { //not found m_overlappingObjects.Add(otherObject); } } public virtual void RemoveOverlappingObjectInternal(BroadphaseProxy otherProxy, IDispatcher dispatcher, BroadphaseProxy thisProxy) { CollisionObject otherObject = otherProxy.m_clientObject as CollisionObject; { } { m_overlappingObjects.RemoveQuick(otherObject); } } public int GetNumOverlappingObjects() { return m_overlappingObjects.Count; } public CollisionObject GetOverlappingObject(int index) { return m_overlappingObjects[index]; } public ObjectArray<CollisionObject> GetOverlappingPairs() { return m_overlappingObjects; } // // internal cast // public static GhostObject Upcast(CollisionObject colObj) { if (colObj.GetInternalType() == CollisionObjectTypes.CO_GHOST_OBJECT) { return (GhostObject)colObj; } return null; } protected ObjectArray<CollisionObject> m_overlappingObjects = new ObjectArray<CollisionObject>(); }