A small editor-side class that describes a Rubikon physics mesh shape. It inherits ShapeDescriptor<Mesh> and implements DeserializeShape by constructing a new Mesh from a KVObject.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
using System.IO;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.RubikonPhysics.Shapes;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Serialization.KeyValues;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.RubikonPhysics;
/// <summary>
/// Descriptor for mesh shapes.
/// </summary>
public class MeshDescriptor : ShapeDescriptor<Shapes.Mesh>
{
/// <inheritdoc/>
public override Shapes.Mesh DeserializeShape(KVObject data) => new(data);
}