Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/BroadphaseBenchmarkExperiment.cs

A simple data struct representing parameters for a broadphase benchmark experiment in the Bullet collision system port. It stores a name and integer/float parameters like object_count, update_count, spawn_count, iterations, speed, and amplitude.

/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System;
using System.Collections.Generic;
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal struct BroadphaseBenchmarkExperiment
{
	public BroadphaseBenchmarkExperiment(String name, int object_count, int update_count, int spawn_count, int iterations, float speed, float amplitude)
	{
		this.name = name;
		this.object_count = object_count;
		this.update_count = update_count;
		this.spawn_count = spawn_count;
		this.iterations = iterations;
		this.speed = speed;
		this.amplitude = amplitude;
	}

	public String name;
	public int object_count;
	public int update_count;
	public int spawn_count;
	public int iterations;
	public float speed;
	public float amplitude;
};