HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/BT_QUANTIZED_BVH_NODE.cs

A data class representing a quantized BVH node used by Bullet collision structures. It stores quantized AABB mins/maxs and an int that encodes either an escape index (negative) or data index (nonnegative), and provides helpers to query/set those and test AABB overlap.

Native Interop
/*
 *
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
This source file is part of GIMPACT Library.

For the latest info, see http://gimpact.sourceforge.net/

Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
email: [email protected]


This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class BT_QUANTIZED_BVH_NODE
{
	//12 bytes
	public UShortVector3 m_quantizedAabbMin;
	public UShortVector3 m_quantizedAabbMax;
	//4 bytes
	public int m_escapeIndexOrDataIndex;
	public bool IsLeafNode()
	{
		//skipindex is negative (internal node), triangleindex >=0 (leafnode)
		return (m_escapeIndexOrDataIndex >= 0);
	}

	public int GetEscapeIndex()
	{
		//btAssert(m_escapeIndexOrDataIndex < 0);
		return -m_escapeIndexOrDataIndex;
	}

	public void SetEscapeIndex(int index)
	{
		m_escapeIndexOrDataIndex = -index;
	}

	public int GetDataIndex()
	{
		//btAssert(m_escapeIndexOrDataIndex >= 0);
		return m_escapeIndexOrDataIndex;
	}

	public void SetDataIndex(int index)
	{
		m_escapeIndexOrDataIndex = index;
	}

	public bool TestQuantizedBoxOverlapp(ref UShortVector3 quantizedMin, ref UShortVector3 quantizedMax)
	{
		if (m_quantizedAabbMin.X > quantizedMax.X || m_quantizedAabbMax.X < quantizedMin.X || m_quantizedAabbMin.Y > quantizedMax.Y || m_quantizedAabbMax.Y < quantizedMin.Y || m_quantizedAabbMin.Z > quantizedMax.Z || m_quantizedAabbMax.Z < quantizedMin.Z)
		{
			return false;
		}

		return true;
	}
}