A small internal class representing a glTF animation, holding an optional name and a list of decoded channels.
#nullable enable annotations
using System;
using System.Collections.Generic;
using System.Numerics;
using System.Text;
using System.Text.Json;
namespace HumanoidRetargeter.Core.Formats.Gltf;
using Vector3 = System.Numerics.Vector3; // s&box compat: shadow engine's global-namespace Vector3 (see Code/HumanoidRetargeter/Assembly.cs)
/// <summary>One glTF animation with its decoded rotation/translation channels.</summary>
internal sealed class GltfAnimation
{
public string? Name;
public List<GltfChannel> Channels { get; } = new();
}