Editor/Embedded/ValveResourceFormat/ResourceTypes/ModelFlex/FlexController.cs

Represents a model facial animation flex controller. Stores a controller name and its min/max float range, and validates that the provided type string equals "default" or throws NotImplementedException.

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.ModelFlex;

    /// <summary>
    /// Represents a flex controller for model facial animation.
    /// </summary>
    public class FlexController
    {
        /// <summary>
        /// Gets the name of the flex controller.
        /// </summary>
        public string Name { get; private set; }
        /// <summary>
        /// Gets the minimum value of the flex controller.
        /// </summary>
        public float Min { get; private set; }
        /// <summary>
        /// Gets the maximum value of the flex controller.
        /// </summary>
        public float Max { get; private set; }

        /// <summary>
        /// Initializes a new instance of the <see cref="FlexController"/> class.
        /// </summary>
        public FlexController(string name, string type, float min, float max)
        {
            if (type != "default")
            {
                throw new NotImplementedException($"Unknown FlexController type: {type}");
            }

            Name = name;
            Min = min;
            Max = max;
        }
    }