Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/MinkowskiSumShape.cs

A convex collision shape representing the Minkowski sum (difference) of two convex shapes, used by the physics collision system. It stores two ConvexShape references and transforms, computes supporting vertices for GJK-like algorithms, and forwards margin and inertia queries.

Native Interop
/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System;
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class MinkowskiSumShape : ConvexInternalShape
{
	public MinkowskiSumShape(ConvexShape shapeA, ConvexShape shapeB)
	{
		m_shapeA = shapeA;
		m_shapeB = shapeB;
		m_transA = IndexedMatrix.Identity;
		m_transB = IndexedMatrix.Identity;
		m_shapeType = BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE;
	}

	public override IndexedVector3 LocalGetSupportingVertexWithoutMargin(ref IndexedVector3 vec)
	{
		IndexedVector3 temp = vec * m_transA._basis;
		IndexedVector3 supVertexA = m_transA * (m_shapeA.LocalGetSupportingVertexWithoutMargin(ref temp));
		temp = -vec * m_transB._basis;
		IndexedVector3 supVertexB = m_transB * (m_shapeB.LocalGetSupportingVertexWithoutMargin(ref temp));
		return supVertexA - supVertexB;
	}

	public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(IndexedVector3[] vectors, IndexedVector4[] supportVerticesOut, int numVectors)
	{
		for (int i = 0; i < numVectors; i++)
		{
			IndexedVector3 temp = vectors[i];
			supportVerticesOut[i] = new IndexedVector4(LocalGetSupportingVertexWithoutMargin(ref temp), 0f);
		}
	}

	public override void CalculateLocalInertia(float mass, out IndexedVector3 inertia)
	{
		{
		}

		inertia = IndexedVector3.Zero;
	}

	public void SetTransformA(ref IndexedMatrix transA)
	{
		m_transA = transA;
	}

	public void SetTransformB(ref IndexedMatrix transB)
	{
		m_transB = transB;
	}

	public IndexedMatrix GetTransformA()
	{
		return m_transA;
	}

	public IndexedMatrix GetTransformB()
	{
		return m_transB;
	}

	public override float GetMargin()
	{
		return m_shapeA.GetMargin() + m_shapeB.GetMargin();
	}

	public ConvexShape GetShapeA()
	{
		return m_shapeA;
	}

	public ConvexShape GetShapeB()
	{
		return m_shapeB;
	}

	public override String GetName()
	{
		return "MinkowskiSum";
	}

	private IndexedMatrix m_transA;
	private IndexedMatrix m_transB;
	private ConvexShape m_shapeA;
	private ConvexShape m_shapeB;
}