A convex collision shape representing the Minkowski sum (difference) of two convex shapes, used by the physics collision system. It stores two ConvexShape references and transforms, computes supporting vertices for GJK-like algorithms, and forwards margin and inertia queries.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class MinkowskiSumShape : ConvexInternalShape { public MinkowskiSumShape(ConvexShape shapeA, ConvexShape shapeB) { m_shapeA = shapeA; m_shapeB = shapeB; m_transA = IndexedMatrix.Identity; m_transB = IndexedMatrix.Identity; m_shapeType = BroadphaseNativeTypes.MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE; } public override IndexedVector3 LocalGetSupportingVertexWithoutMargin(ref IndexedVector3 vec) { IndexedVector3 temp = vec * m_transA._basis; IndexedVector3 supVertexA = m_transA * (m_shapeA.LocalGetSupportingVertexWithoutMargin(ref temp)); temp = -vec * m_transB._basis; IndexedVector3 supVertexB = m_transB * (m_shapeB.LocalGetSupportingVertexWithoutMargin(ref temp)); return supVertexA - supVertexB; } public override void BatchedUnitVectorGetSupportingVertexWithoutMargin(IndexedVector3[] vectors, IndexedVector4[] supportVerticesOut, int numVectors) { for (int i = 0; i < numVectors; i++) { IndexedVector3 temp = vectors[i]; supportVerticesOut[i] = new IndexedVector4(LocalGetSupportingVertexWithoutMargin(ref temp), 0f); } } public override void CalculateLocalInertia(float mass, out IndexedVector3 inertia) { { } inertia = IndexedVector3.Zero; } public void SetTransformA(ref IndexedMatrix transA) { m_transA = transA; } public void SetTransformB(ref IndexedMatrix transB) { m_transB = transB; } public IndexedMatrix GetTransformA() { return m_transA; } public IndexedMatrix GetTransformB() { return m_transB; } public override float GetMargin() { return m_shapeA.GetMargin() + m_shapeB.GetMargin(); } public ConvexShape GetShapeA() { return m_shapeA; } public ConvexShape GetShapeB() { return m_shapeB; } public override String GetName() { return "MinkowskiSum"; } private IndexedMatrix m_transA; private IndexedMatrix m_transB; private ConvexShape m_shapeA; private ConvexShape m_shapeB; }