A data container for a Morph in the MMD (MikuMikuDance) format. It stores the morph name and collections for vertex offsets, bone transforms, morph groups, UV offsets, material morphs, and physical impulses.
using System.Numerics;
namespace HumanoidRetargeter.Core.Formats.Mmd;
using Vector3 = System.Numerics.Vector3;
using Vector4 = System.Numerics.Vector4;
internal sealed class MmdMorph
{
internal string Name = "";
internal Dictionary<int, Vector3> Vertices = new();
internal List<(int Bone, Vector3 Position, Quaternion Rotation)> Bones = new();
internal List<(int Morph, float Weight)> Groups = new();
internal List<(int Vertex, int Channel, Vector4 Offset)> Uvs = new();
internal List<MmdMaterialMorph> Materials = new();
internal List<(int Body, bool Local, Vector3 Velocity, Vector3 Torque)> Impulses = new();
}