A small readonly record struct that defines a single bone for building a skeleton. It stores a unique Name, an optional ParentName (null for root bones), and a RestLocal transform in centimeters.
#nullable enable annotations using System; using System.Collections.Generic; using HumanoidRetargeter.Core.Maths; namespace HumanoidRetargeter.Core.Skeleton; /// <summary> /// Input definition for a single bone, used to build a <see cref="Skeleton"/>. /// Order does not matter; construction topologically sorts parents before children. /// </summary> /// <param name="Name">Unique bone name.</param> /// <param name="ParentName">Parent bone name, or null for a root bone (multiple roots allowed).</param> /// <param name="RestLocal">Rest (bind) transform relative to the parent bone, centimeters.</param> [Alias( "HumanoidRetargeter.Skeleton.BoneDefinition" )] public readonly record struct BoneDefinition(string Name, string? ParentName, XForm RestLocal);