Collision configuration class for the engine physics wrapper. It constructs and returns collision-algorithm factory objects for different shape type pairs, stores default simplex and penetration depth solvers, and provides tuning helpers for multipoint iteration counts.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class DefaultCollisionConfiguration : ICollisionConfiguration { protected int m_persistentManifoldPoolSize; protected bool m_useEpaPenetrationAlgorithm; //btStackAlloc* m_stackAlloc; //bool m_ownsStackAllocator; //btPoolAllocator* m_persistentManifoldPool; //bool m_ownsPersistentManifoldPool; //btPoolAllocator* m_collisionAlgorithmPool; //bool m_ownsCollisionAlgorithmPool; //default simplex/penetration depth solvers protected VoronoiSimplexSolver m_simplexSolver; protected IConvexPenetrationDepthSolver m_pdSolver; //default CreationFunctions, filling the m_doubleDispatch table CollisionAlgorithmCreateFunc m_convexConvexCreateFunc; CollisionAlgorithmCreateFunc m_convexConcaveCreateFunc; CollisionAlgorithmCreateFunc m_swappedConvexConcaveCreateFunc; CollisionAlgorithmCreateFunc m_compoundCreateFunc; CollisionAlgorithmCreateFunc m_swappedCompoundCreateFunc; CollisionAlgorithmCreateFunc m_emptyCreateFunc; CollisionAlgorithmCreateFunc m_sphereSphereCF; CollisionAlgorithmCreateFunc m_sphereBoxCF; CollisionAlgorithmCreateFunc m_boxSphereCF; CollisionAlgorithmCreateFunc m_boxBoxCF; CollisionAlgorithmCreateFunc m_sphereTriangleCF; CollisionAlgorithmCreateFunc m_triangleSphereCF; CollisionAlgorithmCreateFunc m_planeConvexCF; CollisionAlgorithmCreateFunc m_convexPlaneCF; CollisionAlgorithmCreateFunc m_convexAlgo2DCF; public DefaultCollisionConfiguration() : this(new DefaultCollisionConstructionInfo()) { } public DefaultCollisionConfiguration(DefaultCollisionConstructionInfo constructionInfo) { m_simplexSolver = BulletGlobals.VoronoiSimplexSolverPool.Get(); //m_pdSolver = new GjkEpaPenetrationDepthSolver(); m_pdSolver = new MinkowskiPenetrationDepthSolver(); m_useEpaPenetrationAlgorithm = true; //default CreationFunctions, filling the m_doubleDispatch table m_convexConvexCreateFunc = new ConvexConvexCreateFunc(m_simplexSolver, m_pdSolver); m_convexConcaveCreateFunc = new ConvexConcaveCreateFunc(); m_swappedConvexConcaveCreateFunc = new SwappedConvexConcaveCreateFunc(); m_compoundCreateFunc = new CompoundCreateFunc(); m_swappedCompoundCreateFunc = new SwappedCompoundCreateFunc(); m_emptyCreateFunc = new EmptyCreateFunc(); m_sphereSphereCF = new SphereSphereCreateFunc(); m_sphereBoxCF = new SphereBoxCreateFunc(); m_boxSphereCF = new SwappedSphereBoxCreateFunc(); m_convexAlgo2DCF = new Convex2dConvex2dCreateFunc(m_simplexSolver, m_pdSolver); m_sphereTriangleCF = new SphereTriangleCreateFunc(); m_triangleSphereCF = new SphereTriangleCreateFunc(); m_triangleSphereCF.m_swapped = true; m_boxBoxCF = new BoxBoxCreateFunc(); //convex versus plane m_convexPlaneCF = new ConvexPlaneCreateFunc(); m_planeConvexCF = new ConvexPlaneCreateFunc(); m_planeConvexCF.m_swapped = true; } public virtual void Cleanup() { } //virtual btPoolAllocator* getPersistentManifoldPool() //{ // return m_persistentManifoldPool; //} //virtual btPoolAllocator* getCollisionAlgorithmPool() //{ // return m_collisionAlgorithmPool; //} //virtual btStackAlloc* getStackAllocator() //{ // return m_stackAlloc; //} public virtual VoronoiSimplexSolver GetSimplexSolver() { return m_simplexSolver; } public virtual CollisionAlgorithmCreateFunc GetCollisionAlgorithmCreateFunc(BroadphaseNativeTypes proxyType0, BroadphaseNativeTypes proxyType1) { if ((proxyType0 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE)) { return m_sphereSphereCF; } if ((proxyType0 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE)) { return m_sphereBoxCF; } if ((proxyType0 == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE)) { return m_boxSphereCF; } if ((proxyType0 == BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE)) { return m_convexAlgo2DCF; } if ((proxyType0 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE)) { return m_sphereTriangleCF; } if ((proxyType0 == BroadphaseNativeTypes.TRIANGLE_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.SPHERE_SHAPE_PROXYTYPE)) { return m_triangleSphereCF; } if ((proxyType0 == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE) && (proxyType1 == BroadphaseNativeTypes.BOX_SHAPE_PROXYTYPE)) { return m_boxBoxCF; } if (BroadphaseProxy.IsConvex(proxyType0) && (proxyType1 == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE)) { return m_convexPlaneCF; } if (BroadphaseProxy.IsConvex(proxyType1) && (proxyType0 == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE)) { return m_planeConvexCF; } if (BroadphaseProxy.IsConvex(proxyType0) && BroadphaseProxy.IsConvex(proxyType1)) { return m_convexConvexCreateFunc; } if (BroadphaseProxy.IsConvex(proxyType0) && BroadphaseProxy.IsConcave(proxyType1)) { return m_convexConcaveCreateFunc; } if (BroadphaseProxy.IsConvex(proxyType1) && BroadphaseProxy.IsConcave(proxyType0)) { return m_swappedConvexConcaveCreateFunc; } if (BroadphaseProxy.IsCompound(proxyType0)) { return m_compoundCreateFunc; } else { if (BroadphaseProxy.IsCompound(proxyType1)) { return m_swappedCompoundCreateFunc; } } //failed to find an algorithm return m_emptyCreateFunc; } public void SetConvexConvexMultipointIterations() { SetConvexConvexMultipointIterations(3, 3); } public void SetConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold) { ConvexConvexCreateFunc convexConvex = (ConvexConvexCreateFunc)m_convexConvexCreateFunc; convexConvex.m_numPerturbationIterations = numPerturbationIterations; convexConvex.m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; } public void SetPlaneConvexMultipointIterations() { SetPlaneConvexMultipointIterations(3, 3); } public void SetPlaneConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold) { ConvexPlaneCreateFunc cpCF = (ConvexPlaneCreateFunc)m_convexPlaneCF; cpCF.m_numPerturbationIterations = numPerturbationIterations; cpCF.m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; ConvexPlaneCreateFunc pcCF = (ConvexPlaneCreateFunc)m_planeConvexCF; pcCF.m_numPerturbationIterations = numPerturbationIterations; pcCF.m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold; } }