A small internal class used in the HumanoidRetargeter engine, representing a renderable part of an MMD model. It stores material index, outline flag, vertex indices, a vertex buffer, and references to a Mesh and SceneObject for rendering.
#if SANDBOX
using Sandbox;
namespace HumanoidRetargeter.Engine;
internal sealed class MmdRenderPart
{
internal int Material;
internal bool Outline;
internal int[] Vertices;
internal MmdRenderVertex[] Buffer;
internal Mesh Mesh;
internal SceneObject Object;
}
#endif