Flex operation class in the Editor tooling, implements a multiply operation for facial flex rules. It pops two floats from the evaluation stack and pushes their product.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.ModelFlex.FlexOps;
/// <summary>
/// Flex operation that multiplies two values.
/// </summary>
public class FlexOpMul : FlexOp
{
/// <summary>
/// Initializes a new instance of the <see cref="FlexOpMul"/> class.
/// </summary>
public FlexOpMul(float data) : base(data) { }
/// <inheritdoc/>
/// <remarks>
/// Pops two values from the stack and pushes their product.
/// </remarks>
public override void Run(in FlexRuleContext context)
{
var v1 = context.Stack.Pop();
var v2 = context.Stack.Pop();
context.Stack.Push(v2 * v1);
}
}