Interface for a broadphase collision detection component from a Bullet physics port. It declares methods to create/destroy proxies, set and get AABBs, perform ray and AABB tests, manage overlapping pairs, query broadphase bounds, reset pools, print stats, and cleanup.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal interface IBroadphaseInterface { BroadphaseProxy CreateProxy(IndexedVector3 aabbMin, IndexedVector3 aabbMax, BroadphaseNativeTypes shapeType, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, IDispatcher dispatcher, Object multiSapProxy); BroadphaseProxy CreateProxy(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, BroadphaseNativeTypes shapeType, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, IDispatcher dispatcher, Object multiSapProxy); void DestroyProxy(BroadphaseProxy proxy, IDispatcher dispatcher); void SetAabb(BroadphaseProxy proxy, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, IDispatcher dispatcher); void GetAabb(BroadphaseProxy proxy, out IndexedVector3 aabbMin, out IndexedVector3 aabbMax); void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback); void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax); void AabbTest(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, IBroadphaseAabbCallback callback); void CalculateOverlappingPairs(IDispatcher dispatcher); IOverlappingPairCache GetOverlappingPairCache(); void GetBroadphaseAabb(out IndexedVector3 aabbMin, out IndexedVector3 aabbMax); void ResetPool(IDispatcher dispatcher); void PrintStats(); void Cleanup(); }