Represents a DME DAG node type used by the Valve DMX model parser inside the Editor tooling. Declares properties for Transform, Shape, Visible and Children to model a scene graph node.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
using HumanoidRetargeter.EditorTools.Embedded.Datamodel.Format;
using DMElement = HumanoidRetargeter.EditorTools.Embedded.Datamodel.Element;
#nullable disable
#pragma warning disable CA2227 // Collection properties should be read only
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.IO.ContentFormats.DmxModel;
/// <summary>
/// Represents a directed acyclic graph node for model hierarchy.
/// </summary>
[CamelCaseProperties]
public class DmeDag : DMElement
{
/// <summary>
/// Gets the transform of this DAG node.
/// </summary>
public DmeTransform Transform { get; } = [];
/// <summary>
/// Gets the mesh shape of this DAG node.
/// </summary>
public DmeShape Shape { get; set; } = [];
/// <summary>
/// Gets or sets a value indicating whether this node is visible.
/// </summary>
public bool Visible { get; set; } = true;
/// <summary>
/// Gets the child DAG nodes.
/// </summary>
public HumanoidRetargeter.EditorTools.Embedded.Datamodel.ElementArray Children { get; } = [];
}