A ported Bullet physics BroadphaseProxy class used in collision broadphase. It stores AABB min/max, client object, collision groups/masks, and provides type-query helpers for BroadphaseNativeTypes and simple accessors.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class BroadphaseProxy { //Usually the client btCollisionObject or Rigidbody class public Object m_clientObject; public CollisionFilterGroups m_collisionFilterGroup; public CollisionFilterGroups m_collisionFilterMask; public Object m_multiSapParentProxy; public int m_uniqueId; //m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc. public IndexedVector3 m_aabbMin; public IndexedVector3 m_aabbMax; public int GetUid() { return m_uniqueId; } //used for memory pools public BroadphaseProxy() { m_clientObject = null; m_multiSapParentProxy = null; } public BroadphaseProxy(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, Object multiSapParentProxy) { m_clientObject = userPtr; m_collisionFilterGroup = collisionFilterGroup; m_collisionFilterMask = collisionFilterMask; m_aabbMin = aabbMin; m_aabbMax = aabbMax; m_multiSapParentProxy = multiSapParentProxy; } public static bool IsPolyhedral(BroadphaseNativeTypes proxyType) { return (proxyType < BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE); } public static bool IsConvex(BroadphaseNativeTypes proxyType) { return (proxyType < BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE); } public static bool IsNonMoving(BroadphaseNativeTypes proxyType) { return (IsConcave(proxyType) && !(proxyType == BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE)); } public static bool IsConcave(BroadphaseNativeTypes proxyType) { return ((proxyType > BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE) && (proxyType < BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE)); } public static bool IsCompound(BroadphaseNativeTypes proxyType) { return (proxyType == BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE); } public static bool IsSoftBody(BroadphaseNativeTypes proxyType) { return (proxyType == BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE); } public static bool IsInfinite(BroadphaseNativeTypes proxyType) { return (proxyType == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE); } public static bool IsConvex2d(BroadphaseNativeTypes proxyType) { return (proxyType == BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE) || (proxyType == BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE); } public IndexedVector3 GetMinAABB() { return m_aabbMin; } public IndexedVector3 GetMaxAABB() { return m_aabbMax; } public void SetMinAABB(ref IndexedVector3 min) { m_aabbMin = min; } public void SetMaxAABB(ref IndexedVector3 max) { m_aabbMax = max; } public Object GetClientObject() { return m_clientObject; } public void SetClientObject(Object o) { m_clientObject = o; } public virtual void Cleanup() { } }