Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/BroadphaseProxy.cs

A ported Bullet physics BroadphaseProxy class used in collision broadphase. It stores AABB min/max, client object, collision groups/masks, and provides type-query helpers for BroadphaseNativeTypes and simple accessors.

Native Interop
/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class BroadphaseProxy
{
	//Usually the client btCollisionObject or Rigidbody class
	public Object m_clientObject;
	public CollisionFilterGroups m_collisionFilterGroup;
	public CollisionFilterGroups m_collisionFilterMask;
	public Object m_multiSapParentProxy;
	public int m_uniqueId; //m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
	public IndexedVector3 m_aabbMin;
	public IndexedVector3 m_aabbMax;
	public int GetUid()
	{
		return m_uniqueId;
	}

	//used for memory pools
	public BroadphaseProxy()
	{
		m_clientObject = null;
		m_multiSapParentProxy = null;
	}

	public BroadphaseProxy(ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax, Object userPtr, CollisionFilterGroups collisionFilterGroup, CollisionFilterGroups collisionFilterMask, Object multiSapParentProxy)
	{
		m_clientObject = userPtr;
		m_collisionFilterGroup = collisionFilterGroup;
		m_collisionFilterMask = collisionFilterMask;
		m_aabbMin = aabbMin;
		m_aabbMax = aabbMax;
		m_multiSapParentProxy = multiSapParentProxy;
	}

	public static bool IsPolyhedral(BroadphaseNativeTypes proxyType)
	{
		return (proxyType < BroadphaseNativeTypes.IMPLICIT_CONVEX_SHAPES_START_HERE);
	}

	public static bool IsConvex(BroadphaseNativeTypes proxyType)
	{
		return (proxyType < BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE);
	}

	public static bool IsNonMoving(BroadphaseNativeTypes proxyType)
	{
		return (IsConcave(proxyType) && !(proxyType == BroadphaseNativeTypes.GIMPACT_SHAPE_PROXYTYPE));
	}

	public static bool IsConcave(BroadphaseNativeTypes proxyType)
	{
		return ((proxyType > BroadphaseNativeTypes.CONCAVE_SHAPES_START_HERE) && (proxyType < BroadphaseNativeTypes.CONCAVE_SHAPES_END_HERE));
	}

	public static bool IsCompound(BroadphaseNativeTypes proxyType)
	{
		return (proxyType == BroadphaseNativeTypes.COMPOUND_SHAPE_PROXYTYPE);
	}

	public static bool IsSoftBody(BroadphaseNativeTypes proxyType)
	{
		return (proxyType == BroadphaseNativeTypes.SOFTBODY_SHAPE_PROXYTYPE);
	}

	public static bool IsInfinite(BroadphaseNativeTypes proxyType)
	{
		return (proxyType == BroadphaseNativeTypes.STATIC_PLANE_PROXYTYPE);
	}

	public static bool IsConvex2d(BroadphaseNativeTypes proxyType)
	{
		return (proxyType == BroadphaseNativeTypes.BOX_2D_SHAPE_PROXYTYPE) || (proxyType == BroadphaseNativeTypes.CONVEX_2D_SHAPE_PROXYTYPE);
	}

	public IndexedVector3 GetMinAABB()
	{
		return m_aabbMin;
	}

	public IndexedVector3 GetMaxAABB()
	{
		return m_aabbMax;
	}

	public void SetMinAABB(ref IndexedVector3 min)
	{
		m_aabbMin = min;
	}

	public void SetMaxAABB(ref IndexedVector3 max)
	{
		m_aabbMax = max;
	}

	public Object GetClientObject()
	{
		return m_clientObject;
	}

	public void SetClientObject(Object o)
	{
		m_clientObject = o;
	}

	public virtual void Cleanup()
	{
	}
}