A null implementation of an overlapping-pair cache used by the Bullet physics port. It provides no-op or empty implementations for pair management methods and stores an empty array for overlapping pairs.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class NullPairCache : IOverlappingPairCache { private ObjectArray<BroadphasePair> m_overlappingPairArray = new ObjectArray<BroadphasePair>(); //public virtual BroadphasePair getOverlappingPairArrayPtr() //{ // return &m_overlappingPairArray[0]; //} public virtual void Cleanup() { } public ObjectArray<BroadphasePair> GetOverlappingPairArray() { return m_overlappingPairArray; } public virtual void CleanOverlappingPair(BroadphasePair pair, IDispatcher disaptcher) { } public virtual int GetNumOverlappingPairs() { return 0; } public virtual void CleanProxyFromPairs(BroadphaseProxy proxy, IDispatcher dispatcher) { } public virtual void SetOverlapFilterCallback(IOverlapFilterCallback callback) { } public virtual void ProcessAllOverlappingPairs(IOverlapCallback callback, IDispatcher dispatcher) { } public virtual BroadphasePair FindPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1) { return null; } public virtual bool HasDeferredRemoval() { return true; } public virtual void SetInternalGhostPairCallback(IOverlappingPairCallback ghostPairCallback) { } public virtual BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1) { return null; } public virtual Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher) { return null; } public virtual void RemoveOverlappingPairsContainingProxy(BroadphaseProxy proxy0, IDispatcher dispatcher) { } public virtual void SortOverlappingPairs(IDispatcher dispatcher) { } }