A small class implementing IOverlappingPairCallback for Bullet physics ghost objects. It forwards added or removed broadphase pairs to any GhostObject instances by calling their AddOverlappingObjectInternal and RemoveOverlappingObjectInternal methods.
/* * C# / XNA port of Bullet (c) 2011 Mark Neale <[email protected]> * * Bullet Continuous Collision Detection and Physics Library * Copyright (c) 2003-2008 Erwin Coumans http://www.bulletphysics.com/ * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ // Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file. #nullable disable #pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114 using System; using System.Collections.Generic; using System.Diagnostics; using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath; namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision; internal class GhostPairCallback : IOverlappingPairCallback { public GhostPairCallback() { } public virtual void Cleanup() { } public virtual BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1) { CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject; CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject; GhostObject ghost0 = GhostObject.Upcast(colObj0); GhostObject ghost1 = GhostObject.Upcast(colObj1); if (ghost0 != null) { ghost0.AddOverlappingObjectInternal(proxy1, proxy0); } if (ghost1 != null) { ghost1.AddOverlappingObjectInternal(proxy0, proxy1); } return null; } public virtual Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher) { CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject; CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject; GhostObject ghost0 = GhostObject.Upcast(colObj0); GhostObject ghost1 = GhostObject.Upcast(colObj1); if (ghost0 != null) { ghost0.RemoveOverlappingObjectInternal(proxy1, dispatcher, proxy0); } if (ghost1 != null) { ghost1.RemoveOverlappingObjectInternal(proxy0, dispatcher, proxy1); } return null; } public virtual void RemoveOverlappingPairsContainingProxy(BroadphaseProxy proxy0, IDispatcher dispatcher) { { } //need to keep track of all ghost objects and call them here //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher); } }