Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/GhostPairCallback.cs

A small class implementing IOverlappingPairCallback for Bullet physics ghost objects. It forwards added or removed broadphase pairs to any GhostObject instances by calling their AddOverlappingObjectInternal and RemoveOverlappingObjectInternal methods.

Native Interop
/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System;
using System.Collections.Generic;
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class GhostPairCallback : IOverlappingPairCallback
{
	public GhostPairCallback()
	{
	}

	public virtual void Cleanup()
	{
	}

	public virtual BroadphasePair AddOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1)
	{
		CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject;
		CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject;
		GhostObject ghost0 = GhostObject.Upcast(colObj0);
		GhostObject ghost1 = GhostObject.Upcast(colObj1);
		if (ghost0 != null)
		{
			ghost0.AddOverlappingObjectInternal(proxy1, proxy0);
		}

		if (ghost1 != null)
		{
			ghost1.AddOverlappingObjectInternal(proxy0, proxy1);
		}

		return null;
	}

	public virtual Object RemoveOverlappingPair(BroadphaseProxy proxy0, BroadphaseProxy proxy1, IDispatcher dispatcher)
	{
		CollisionObject colObj0 = proxy0.m_clientObject as CollisionObject;
		CollisionObject colObj1 = proxy1.m_clientObject as CollisionObject;
		GhostObject ghost0 = GhostObject.Upcast(colObj0);
		GhostObject ghost1 = GhostObject.Upcast(colObj1);
		if (ghost0 != null)
		{
			ghost0.RemoveOverlappingObjectInternal(proxy1, dispatcher, proxy0);
		}

		if (ghost1 != null)
		{
			ghost1.RemoveOverlappingObjectInternal(proxy0, dispatcher, proxy1);
		}

		return null;
	}

	public virtual void RemoveOverlappingPairsContainingProxy(BroadphaseProxy proxy0, IDispatcher dispatcher)
	{
		{
		}
	//need to keep track of all ghost objects and call them here
	//m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
	}
}