Code/HumanoidRetargeter/Core/Formats/Mmd/Bullet/BulletCollision/Edge.cs

A small internal Bullet physics helper type representing an edge in a sweep/overlap structure. It stores a packed position/index (m_pos) and a handle, can copy another edge, check a low-bit flag as IsMax, and provides a static Swap that swaps two Edge instances using a single static temporary.

Native Interop
/*
 * C# / XNA  port of Bullet (c) 2011 Mark Neale <[email protected]>
 *
 * Bullet Continuous Collision Detection and Physics Library
 * Copyright (c) 2003-2008 Erwin Coumans  http://www.bulletphysics.com/
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from
 * the use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 * 1. The origin of this software must not be misrepresented; you must not
 *    claim that you wrote the original software. If you use this software
 *    in a product, an acknowledgment in the product documentation would be
 *    appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 *    misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */
// Adapted from BulletXNA 73b2e1b9: namespace isolation, no XNA rendering, one type per file.
#nullable disable
#pragma warning disable CS1591, CS0168, CS0219, CS0414, CS0660, CS0661, CS0659, CS0693, CS8981, CS0108, CS0114
using System;
using System.Collections.Generic;
using System.Diagnostics;
using HumanoidRetargeter.Core.Formats.Mmd.Bullet.LinearMath;

namespace HumanoidRetargeter.Core.Formats.Mmd.Bullet.BulletCollision;

internal class Edge
{
	public ushort m_pos; // low bit is min/max
	public ushort m_handle;
	public void Copy(Edge edge)
	{
		m_pos = edge.m_pos;
		m_handle = edge.m_handle;
	}

	public bool IsMax()
	{
		return ((m_pos & 1) != 0);
	}

	public static void Swap(Edge a, Edge b)
	{
		swapEdge.Copy(a);
		a.Copy(b);
		b.Copy(swapEdge);
	}

	private static Edge swapEdge = new Edge(); // not threadsafe
}