A simple struct representing a Rubikon physics part used by the editor importer. It stores Flags, Mass, a Shape instance, and CollisionAttributeIndex, and can be constructed from a KVObject by reading named properties and a subcollection.
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Utils;
using HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.Serialization.KeyValues;
namespace HumanoidRetargeter.EditorTools.Embedded.ValveResourceFormat.ResourceTypes.RubikonPhysics;
/// <summary>
/// Represents a physics part.
/// </summary>
public struct Part
{
/// <summary>
/// Gets or sets the flags.
/// </summary>
public int Flags { get; set; }
/// <summary>
/// Gets or sets the mass.
/// </summary>
public float Mass { get; set; }
/// <summary>
/// Gets or sets the shape.
/// </summary>
public Shape Shape { get; set; }
/// <summary>
/// Gets or sets the collision attribute index.
/// </summary>
public int CollisionAttributeIndex { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="Part"/> struct.
/// </summary>
public Part(KVObject data)
{
Flags = data.GetInt32Property("m_nFlags");
Mass = data.GetFloatProperty("m_flMass");
Shape = new Shape(data.GetSubCollection("m_rnShape"));
CollisionAttributeIndex = data.GetInt32Property("m_nCollisionAttributeIndex");
}
}